Vertex Normal Toolkit v2.3 is out; http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77919 - Added "Transfer Vertex Normals" function that lets you copy the normals from the background mesh to the foreground mesh. - Fixed the "Toggle" button - the default auto option wasn't properly working. - Made some small…
Hi all, It has been a few weeks since my last update on this but I've been working on some of the props so here is another update. Added multiple screen variations and some other workplace assets. The only thing left in the main area is the big display and the chairs. Which are next on the list. The lighting/colors &…
Hey Eric, I had a quick look through and so far it's looking good! (although the cages pictures need to have there text to be white - i'm guessing they haven't been transferred over to the new wiki system yet?) I would just mainly suggest more images or moving up the main sections to the baking workflow section if that…
seems like overkill to use headus for just packing already existing shells, what we really need is someone to write some good plugins for max and maya specifically for packing lightmaps. also that workflow seems a bit easier in maya, could export out the mesh as obj to do lightmap uv's than when bring it back in use a…
What program are you using? The bones and controls will all be fine assuming no proportions will be changed, but the issue you are going to have is with the skinning of the character. There are a couple scripts, for Maya anyways, that can save weights based on location in world space. You could try to save the weights and…
Is it really that different? As much as I would love to just work with Photoshop (Newer versions anyways) it seems like besides a few of the choices and workflows for a particular effect GIMP has enough scripting and plugins to achieve the same thing. Even some of the stuff from the tutorial I'm working through took maybe…
Just doing what I do best here... don't expect this to be simple... As of now, in order to distribute your application/game/whatever, both parties must have the kit and you must transfer ALL of your source files. The recieving party must then compile the game to his xbox for play. So there goes your source code and artwork…
Oh Vig how I can relate. I think I had the exact same transfer as you. I used to love Cold Fusion until ScareCrow put in his 2 weeks notice. The Milkshape forums were terrible and still are, though at the time there were some good weapon artists (RaZ0r or RaZoR, however the butchered spelling went) that helped for getting…
I think I'm going to wait around for this one: http://www.infosyncworld.com/news/n/5944.html it will probably make me poor, but I'd rather upgrade a device I already carry rather than add a new one (don't have an mp3 player yet, just an mp3 cd deck in the car). This phone has 4GB of storage, WiFi transfer including music…
Looks fine to me :/ but you are bound to have some overlapping in the cage when you project such congested spaces. You could just smudge it over i guess (not alot of work) Every software generates normals differently i believe. You probably should have kept the projections to either max or xnormal. oh also, you dont need…