Hello, guys! Hope you're all doing well in the new year. I'm facing some issues and confusion in the past 2-3 months, not knowing exactly where my place should be. Here's a little about me for context: I spent the last 4 years working as an environment artist & technical artist in a video game studio. Everything well and…
Hey there :) I'm a current student myself so I've been relentlessly researching portfolio advice and critique so I hope I can help. I'm also on the hunt for an internship position myself so I'll share my advice! Using the ArtStation website builder is a good idea, most recruiters know and it's easy to use. You definitely…
Yeah, this is a scam going out. Got this email from 'segaremotejobs@gmail.com'. You don't need to pay too much attention to be able to figure out how dumb it sounds. $70 per hour, part time, proficient with pencil and paper. The whole thing was just ridiculous. I feel people new in the industry are easy targets, because…
I think first you have to define a specific career goal. If it's game environment art, you may find all the information you need plus a lot of things you didn't expect from the wiki page on this site and also the archived threads. I'm sure some people here can help a lot as well, but you kind of need a more specific…
For the lightmap uvs I just left at least 3-4 grid points around the border and 2-3 between the shells, i didnt even focus on maximizing the lightmap uv space, just that the edges were on grid points and there was a bit of padding around everything. when its all said and done, the uvs probably are around 70% of the space…
This is my first tutorial I will make so please bear with me :). Step 1: So first and foremost, we need to be in the right state of mind to approach this issue. In my opinion, what ever you want to do in life you must be in the right state of mind in order to achieve what you want to achieve. make yourself calm and relaxed…
Hey! First of all, even experienced animators use tons of references. That's a thing you're going to do and that's never going to go away! If you analyze what drives the movement in your references, your understanding of body mechanics will improve and it's probably going to feel more like you're doing your own work and…
When I was four years old, my mother gave me her Nintendo entertainment system. That is how my quest first began, through the years of playing Super Mario and other various side-scrolling platformers I had grown such a love for video games. Through the years not a time has gone by where I did not have some sort of game…
Hey! this is a super lovely character! I did notice a few weak points in the anatomy, and missing shapes/muscles-- hope a quick draw-over was ok. All refs shown (though not all used) pulled from Anatomy4Sculptors-- highly recommended for good artist-brain-oriented breakdowns and tips. Was better when their free site had a…
Here's something I came across not too long ago on artstation: https://www.artstation.com/artwork/XBnL3l It's a technique devised for a VR game that had geometry limitations so they accomplished that destroyed look using textures. Personally I would do this. - Create a basic destroyed building. This wouldn't have tons of…