I've been experimenting with this material setup, but I can't figure out how to make it display grass properly that i've created with SpeedTree. My diffuse map has the necessary alpha channel, but this material setup has greyed out Opacity in the material editor. Does anyone know how I should go about setting up/adding…
A cute closeup of the little "Moon Ship"... Texture is just a jpeg of cheese from google images, used for both the diffuse and bump maps in iClone. Atmosphere is only a primitive sphere from iClone too, using a dirty glass material. The "ozone exhaust" is just an iClone cloth tube with a bubble emitter. And the bow is from…
I just realized I really don't like the scratches on the blade... I'll probably end up either removing them entirely or atleast removing most of it. That part is detachable I think. Is this the part you mean? Here are the texture sheets. I'm currently using the same map for spec and gloss, but obviously that's only…
dont look at models, look at real life, like I mean normal people (diffuse people are good too. . . get it) Some models have exaggerated body proportions, some picture are photo shopped too. So be careful with what reference you use. the ears should be smaller and the back head bone should be more convex (side view). The…
Obscura, thank you for the reply, I will give SSS another go with your suggestion! I already tried sss and a "BW thickness map" but i no circumstances could get darker color to push through, only lighter color in strong light. If i put anything in diffuse then i'm committed to having it in all lighting conditions... for…
Color map's still in-progress and loose, but just about everything is blocked in. Did a quick front-view paint-over of my color map to start getting a feel for how I will approach the diffuse. Lots to do. Camera rig's almost ready to test the top-down view to get values/reads down. Still playing with how saturated/bright…
Here is some progress on the baking : ] ignore the seam in the middle I haven't welded it yet. Going to start detailing with Ndo now and will post a fancier render once everything is ready for texturing, just though I should make an update on this : ] * I just spotted the slightly wavy line on the "nose" and have adjusted…
What is the split of control over this between the material and the post process? Can you pump in your own gradient profile to control the shading per asset, or is it driven entirely by the diffuse? Is there a flag to check this for certain assets only, or does it default to everything? How do you determine light priority,…
I love me some trolls, looks like the diffuse is too flat of a color throughout, not much variation going on in the tones. The Vertex art book ( http://www.artbypapercut.com/ ) has a great section on skin tones on page 214 that I recommend checking out! Also the ear doesnt seem to have much definition which makes it hard…
Wow, thanks for the critique, some very useful stuff here! I think you guys are right, I made wear too preminent all over the model. Here you have the textures I made, diffuse spec normal and gloss: And here´s the model in max viewport with the wireframe overlay: Thanks!! The barrel tip actually turned into that hexagonal…