Update- Switched back to Maya.Encountered really difficult technical animation/rigging problems using Blender and some of its addons.Also animating the characters has been really tasking especially getting facial emotions/lip synching right.I have put this project on hold for now. 3D is usually problematic especially when…
Less updates on my game the last week or two because I've been freelancing (gotta pay dem bills D: ) and because I have attacked the major undertaking of redoing the main character, rig, skin and ALL animations. It's one of those tasks that I knew was ahead of me because I was using placeholders, so its better to just go…
Actually, he has a point, snemmy. A lot of anime is based off of manga. And its quite common for the anime to end up having considerably more "content" then the manga its based on. Manga is tied to a fixed weekly or monthly release schedule. This release schedule rarely ever deviates, and if it does, it is usually for the…
Portal 2 Personality Core (Test Render 1) this thing is rigged and animated. i was gonna post posted that in the animation WAYWO and probably subforum for feedback. i still should. only things against it: model/textures were also all scratch built, and there is no thread up this year. so the plan of attack involves both…
@AnthonyAnimation Sorry this is coming in super late (things have been crazy busy), but here's my workflow for this shot. Hopefully, it helps! A few things first. I got this character from @zaphk and I rigged it up using Rapid Rig. I haven’t rigged or painted weights in a long time so it’s far from perfect. But I’m still…
I'm thrilled to share my new environment project, "The Heart of the Forgotten Hall" — a post-apocalyptic scene where nature, especially animals, reclaims brutalist ruins. Inspired by Nier Replicant and Control, it explores the contrast between architecture and instinctive resurgence. Here are the tools I used Blender…
Her shirt looks like the front is made of cardboard because it's not wrinkly like the rest on the sides. I'm gunna say you took the wrinkles too far on the sides as well, and the pants texture still bugs me as not looking like real pants because of the missing seams and such. Her hair is also a bit odd, why do her…
Also a thing I already talked about with Juniez for the Crossbow animated rods is to take assign a different animated texture to a specific animation sequences where the animated texture is synchronized with the animations. This sure will take some effort and quite a lot of space but it would create a very lovely effect of…
Hi everyone though I share that I'm currently on the look out I'm open and on the hunt for some work! looking for any Freelance, contract, remote and or part time roles. Hard Surface - Modelling/ Film or Game, 3d Modelling Low-High, and or Concept Design. Please don't hesitate to get in touch and or shoot me a dm on here…