Hi all, thanks for taking the time to look at this. We're looking for an animator to help polish some animations from motion capture. The tracks are mostly cleaned up from a noise and jitter standpoint, but there is some work to be done with foot placement, hand animation, and making everything look more polished…
Hey! I'm working on a little environment that features some lights and some basic object animation that I want to make a Marmoset Viewer showcase of when it's finished. I'm pretty early in the process, but as I'm pretty new to both Toolbag and Viewer, I wanted to make sure both work fine at an early stage. Here's a Viewer…
Hi All We are a gamebased/eLlearning/serious games company. We are currently seeking character artists and animators for a project which is starting just now. There will be 3 characters in a cartoon/stylized render style with around 1 minute of animation (mostly gestures and looping animations) It would be preferable for…
HelloFirst of all, I'm sorry my English because I'm Brazilian and I m not speak english very well.About two years I've been training animations in 3ds max and I'm posting some on youtube. I am no professional and I do not work as an animator. Produced animations very similar to those of motion capture online and even the…
Hey there this is the tread to show off my finished centaur animations, i made a WIP thread for it which can be located here http://www.polycount.com/forum/showthread.php?t=96649 if you want to see how the animation have changed but this is my final year project for university the idea is to combine motion capture and hand…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
I'd take out the christ, it doesn't really show much animation anyway as it's both dark and very minimal, and it might offend some potential employers - it doesn't offend me at all, but from what I've heard people in the US are pretty anal about stuff like that. As for the rest, it kicks ass. Why you prefer working on…
Got a quick question, hopefully the solution is simple. I did it before with Biped, but can't seem to make it work with CAT. So basically I have one character all rigged up in CAT and animated. Now a simple change was done to the rig to add a couple extra bones to it. I want to transfer the animations from the old animated…
Hello there. I've been working on an escalator to put in UDK and I decided to animate it. I never do animation stuff so I don't know how to get the animation to work inside UDK. Right now my escalator has 19 steps, and I animated all of them using a path I had placed earlier and then just setting it to "Path Constraint"…