I'd keep its movement minimal except in emote animations. tail movement figures quite large into animal posture and communication and act as counter balance for large actions; for locomotion and idles the tail doesn't have large movements.
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Hey guys, I believe my animation skills get better but I need someone's else opinion as I remember I also liked my previous works but had to delete them. Thank you for your time: https://www.youtube.com/watch?v=vynFPAVRnvw
First post on the forums uploading my current animation showreel. Any feedback is appreciated. https://vimeo.com/205263284 website http://lluiscavalcanti.wixsite.com/lluiscavalcanti
I'm looking for an animator to collaborate on my indie game project Beast Mode: Night of the Werewolf 2. It's the sequel to my game on steam: https://store.steampowered.com/app/655760/ For the sequel, I'm moving away from the goofy premise of the original game, and working on making this a much darker Werewolf title. It…
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Hi! I was wondering if anyone could give me some feedback on this animation I've been working on, specifically in terms of timing and posing, but really I'd be interested in any thoughts you have on it, thanks again! https://vimeo.com/349312293