This was a quick 3 day test completed by our Story Director Tom Jech. We are testing out our film style with the Dragon Weaver cartoon. This shot is in a raw form! No textures, no staged lighting. Purely just testing the beginnings of the comic book in 3d film style. With a graphic feel to it. The first teaser is in pre…
I am looking for anyone who is willing to do freelance work and create a Corgi courier for Dota 2. I have some specific conceptual ideas in mind however, it's fairly straightforward(namely just an astronaut helmet and floating for the flying form). Please message me if you have any desire to make this a reality!
Looking for a 3D designer to make 5-10 boxes similar to the one attached above. Looking for them to be rigged and do a short 10-second loop animation and to be rendered to appropriate quality you think would be best fit. The movement can be discussed by i can provide ideas to easier execution. Please let me know your…
Hi. I duplicated some polys of the character from the areas where eyes and mouth must go (and uv-ed 'em apart, with their own material in the modeler: it's a 256x256 texture with the polys fitted at centre) : this 'cause I would like to have 2d texture's eyes and mouth instead of other polys, so I thought that I had to…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
Notice how the foam doesn't change shape, it just deforms within a limit. It looks like a static texture. I would guess that this deforming effect can be made with that static foam texture being sampled with UV coordinates that are warped based on one or more scrolling noise textures. Kinda like what you see here (but the…
Looking for serious artists, programmers and animators in the San Diego area to dedicate 4hrs of their time on the weekend. I have a concept for a post apocalypse MMO that is very interested and is like no other. I am looking for hungry hyena type individuals who are not afraid to fail and pave their failures into success.…
Recently I was practicing also post-processing compositing, to achieve that real anime-like feel in my images, and here's how it turned out. Background is comissioned art from my first game, Jake's Love Story.
Hi Everyone! We’re currently looking for an animator to create cinematics/trailers for our upcoming horror title within unreal engine 5. If you feel you could be a good fit, please send your portfolio to hello@weforgestudio.com Cheers, Jay. Weforge Studio - Sydney, Australia.
Hi! I’m a Senior 3D Character Artist with 10+ years in game development and outsourcing studios. Currently available for freelance / contract / remote full-time work. Experienced in: * AAA / AA / Indie production * Real-time characters for Unreal / Unity * Cinematic high-poly characters * Outsourcing pipelines and remote…