Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
The path deform modifier deforms the mesh, so you'll have to export it in form of a vertex animation / point cache, which is why you need Alembic. You could try a Morpher perhaps if the transition between open and closed is linear (but then you probably wouldn't need a path deform). If you want a collapsable animation…
Our AAA Game art studio company is more than just outsource. Our senior team has over 20 years experience in the industry. Our studio strives to provide outstanding quality multiplied to a modern design done within the time frame you have. We are experienced in making bestselling games: full art-style development,…
Hello, I am a CS and Game Design Student and founder of Revelation Games: A new studio focused on developing its own strategic hack n slash game set in a fantasy world. This game seeks heavy inspiration from games like Dynasty Warriors 3, Tiger Knight Empire war, and Mount and Blade. So if you're a fan of any of those, you…
Hello everyone, yesterday our team launched an experimental recruiting discord server and the results are great! Our goal was to shorten interviews and provide all recruits access to instant information about our team and our current project while providing a fast job application system. All that in one place, while being…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
https://outstandly.wistia.com/medias/3e51a6zqen Hi everyone!It's Serge. From Outstandly.We love designing stunning visuals for games so that they can get as much public attention as possible.You can check our website for testimonials, more art, and showreel here.And you can learn about our processes here.Feel free to get…
I'll echo that you'll need to have a good understanding of human and animal anatomy, grab a pencil and start drawing! Pay attention to weight and balance. Also things to consider is to learn the basics of rigging and animation, so you know how your mesh should be constructed to avoid issues come rig/anim time.
This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…