Hello everyone, I am Taylor Wood, creative director of Halogen Studios and I am currently recruiting a few new members to an indie team. We have story written for a total of 5 games and we are about ready to being making the first one. The first game will be simple, mostly to function as a pilot to the series and to…
After months of painstaking work, our newest coder has gotten our Elemental animations working in our HL2 mod. This and other coding accoplishments has brought us much further along our planned progress than expected. We are now looking to add more of the Battle armor models to the game as well as original charicter…
Hi all, I'm working on a cricket sports game (www.cricketheroes.co.za) and have finally uploaded a website with an initial demo download (I say "initial" but I really mean beta). Unfortunately, the sprites in the game are rubbish at the moment to say the least. I have a little bit of money lying around and was wondering if…
Hello, We're looking for freelance artists to complete our team. - Concept/sketches - Characters/creatures - Riggers - Animators - Props/Environment - Hard/Organic surface - Vehicles artists - Textures artists We need only veteran and killer artists who have strong experience and great skills in his own domain. We work…
Hello guys in polycount. I heard that you guys can help me with this problem. Basically, I am trying to compile an animated smd file and this is the qc file. $modelname "props_volcano/sliding_metaldoor.mdl" $cdmaterials "models/props_volcano" $body sliding_metaldoor "sliding_metaldoor_ref.smd” $sequence idle…
No, I think they basically want to animate the child, and be able to switch parents. So they could animate the knife to match the parent's finger animations, then the hand releases the knife, so a need to re-parent the knife to a table and animate the knife falling over or whatever.
Looking for 3D Artist for our mobile game project! The style of 3D modeling and texturing that i'm looking for is shown below. suzukishinobuart@yahoo.com is my email. Feel free to contact me if interested. 3D Artist's Artstation: https://www.artstation.com/artwork/lVaqAJ Our Character Concept Artists ARTIST #1 ARTIST #2
Animation-friendly and efficient topology to have clean deformations isn't Blender specific. It applies as a general rule in the field of rigging/skinning. Usually a decent start is to get some auomatic weights initially, and then start fine tuning skin weights.
Hello, we're looking for enthusiastic, talented artists to support us with our game art and gambling projects. We intent to staff the following positions: Rigging/Animation 3D Sculpting/Modelling/Texturing Upcoming projects are ranging from casual online games to next-gen console productions. Therefore were searching…
Hello There, Hope you are doing well ! I am a 3D artist with 8 years of experience. You may please go through my portfolios shared below in different areas. I use Blender.Maya,Substance painter,marvelous designer, Zbrush and a few other software in my workflow. I can prepare suitable models for Unity/Unreal Engine games…