You also can save out bip files (Biped rollout > Save File) and reapply them to any biped (Biped rollout > Load file). You can load bip's in as Motion Capture also. So if you have a set of animated extreme poses saved, you can load that into any biped you're working on in the future and not have to worry about setting up…
I'm fairly happy with the character now, please let me know what you think, in the mean time I'll be thinking up a playground for it so I can test the gameplay mechanics and how the animations look in the games environment. EDIT EDIT: I've done rigging before but not much animation, the crits are much appreciated, I…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
Looks awesome! Im a big fan of that cityscape background, it blends so nicely with everything else My only criticism is the combat animation, id like to see it a bit snappier on the timing and maybe a longer reach :) Great work!
You might want to dial down the anti-CS rhetoric until you use it, I understand change is frustrating but until you can fully compare them, try to refrain from calling one "a crap ass package". Biped isn't that bad once you figure out its features and work flow. Biped isn't my first choice for animation but it's widely…
Might be something made with darkbasic (thegamecreators.com) if i remember correctly. I had been exchanging code with someone there working on something like that. A6 engine from conitec.net may have some basic things as well. It's a great idea for a project though, but 3d fighting game animations and collisions are a tad…
Since you mentioned you're currently using Maya, this one called 3D Animation with Maya 7 written by Patricia Beckmann and Phil Young may come in really useful. This one gives you step by step tutorials and goes through all the major tools needed to animate in Maya - graph editor, the dope sheet, walk cycles. Apart from…
I really like the animations on the wards, but I think the idle animation for the dire is way too short and repetitive. I think it is okay to have that type of animation, but right now it like, look-look-spin. Where I think a more successful animation would be look-stare-look-stare-spin. That way it slows the animation…
Hello ! I have some questions for the animation category : 1. For the run cycle, can we add random animations ? Because I added a jump in my run cycle to my character and I don't know if it's allowed. Will I be disqualified for this ? 2. If I want to make a second entry on the WIP thread of a category, do I have to post a…
> Missing update from 12/17/2015. This post didn't get uploaded successfully for some reason. > I wasn't kidding when I said that the next update would come very soon, so here it is. This is a preview of the five now completed gesture animations... > Flipoff animation...…