So what does this do exactly? Its essentially a pack of premade materials? Truthfully, most of your examples don't really WOW me. I think the sword video looks ok, but the demo level is a major turnoff. All of the materials read way too reflective, smooth to me. In order for you to be able to sell this pack...your…
You're not doing the photoshop thing right. This is how you do it: 1 - original screenshot 2 - painted out the shadow to have an 'unshaded' image to work from 3 - paint the silhouette of the character 4 - use the 'distort' tool to convert the silhouette to something that appears to lie on the floor, with a bit of guessed…
...and yet despite an all pervasive stagnated tech point of view premised here, audiences today are able to enjoy via their collective heart's content whatever CG entertainment preference be it interactive, Film/TV or other, whereby enabling a multi billion dollar industry globally employing thousands too…
If I were to make the same tool I would be starting off with a lot of assumptions that I would hope was the easiest route and required very little error checking. Otherwise as much might be more involved when ctrl mmb'ing the attr in question in the viewport ( The Maya Way ) is probably what u want ( gives u the same…
Hmm, ok. This is definitely something I'll have to look into more. By the way, do you know why the same effect can't be achieved by just setting a large radius to your light? (That is to say the 'visible radius' where it behaves as if the light were a physical object with limited dimensions instead of a point or an…
looks great, and i can't wait to see more. a couple of suggestions: the dwarf's actions at the beginning don't necessarily help focus the audiences' eyes to the boss; which would help support the camera move. and neither do some of the lines in the environment. try to block out something where his actions help lead the…
Nice work man! What are you rendering these in? Some stuff I notice at first glance... I think the gloss on the gun is too simple because it doesn't seem to be interacting at all with all those scrapes and stuff you have on the wood. I think the lighting overall is weak on the second two models. With the yellow…
It depends on what your final model needs to be able to do really. If it's static such as set dressing, non-interactive. Go for whatever workflow gets you the best result, quickest, with an optimised final asset. Good topology has a place here too though, it's easy to maintain and if you're in a setting where you're…
Starting with CS2 (I think) Photoshop included the ability to create very robust scripts using javascript -- think about anything where an action was not quite able to do what you wanted it to do, like conditional logic (if there is an alpha channel do this, if there isn't do this other thing). If this is just a one-time…
My school has a few interactive classes in my animation department. They are all flash. Flash is good to learn. Lots of freelance work to do with flash. Its also quite capable for quickly animating stuff. UnrealEd is good to learn to. Sucks your school stopped offering it, but these things happen. Go buy UT3 or roboblitz…