14,782 tri's.....aaaaaand that's a wrap. I basically cut it in half from the original(30k) I am content with this. Thanks everyone for the advice and feedback. Next prop or vehicle I do, I will set the tri count to around 10-15k maximum for game quality as this seems to be what most people are saying for tanks and such.
Okay first off thx marq4porsche for the foliage tips! I was going for a "monterey cypress" look on the trees but Im thinking of switching to leaf instead of conifer because I just couldn't get it to look right if anyone has any tips on how to make the trees look more like monterey cypress please tell me. Anyway I decided…
Ha! I see what you mean now. So, that sort of lightning can usually be baked fairly easily with max and maya. Most of the time you will get the option to either render this to texture, or to vertices. I never actually did it in Max but in Maya look for batch bake > MentalRay, there is tons of things you can do, even…
That head is really good Everything looks really good, id widen the obliques a bit so theres a tiny bit of an hourglass shape from the ribs and obliques And the legs just dont make much sense http://1.bp.blogspot.com/_cw3nwHF2m1g/S87toyOJHnI/AAAAAAAAPNs/LLRSfDbiL4w/s1600/img_3148.jpg you can see the thighs in that picture…
I totally see your point, myself i really disliked those ugly "rams" on the AC Blackflag ships, but i thin sometimes a bit of exageration in the proportion can really help to catch the essence of the design. They used that a lot in AC Origins ( like here : https://www.artstation.com/artwork/E0800 ). But the first goal of…
Aaand ... I'm approaching the finish line. Now to the specular map and posing. Should I have the time I'll add a little environment. Since the deadline is on friday I doubt that, though.
A night shot! Aaand that's it! I'm very thankful to all of you who replied, gave me feedback and motivation! :) Got some more renders in my portfolio: http://tovebergqvist.com/shop.html