You can either do it two ways, make the lid and bottom separate and just matinee the lid but I wouldn't recommend that tbh, I would just rig it in max or maya and then animate it in max or maya then export to UDK and have the animation play on trigger hit.
We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…
Right now ive just been sending out my reel to the people I have met at conferences and stuff. And some companies that are looking for animators. i took a bit of time to relax and house sit, but this week im back at my reel. Im not going to just apply and not keep working at my reel. An animators reel is NEVER done, right?…
Hi, I finished the submission for university this last semester and I would love to get some feedback on the animations that I did for it. https://vimeo.com/249418557 For detailed feedback, please leave your comments and drawings on synsketch https://syncsketch.com/sketch/6e744c89fffa/#285261 Thanks!
I have noticed some animators use life action footage or act out scenes and then use them as reference when animating or some import the movie files and trace/pose their characters over the underlying life action footage to get quick results. I think its okay to use footage as reference to enable u notice things u would…
I am looking for someone who would like to practise on rigging and animating this creature I prefer someone who uses Blender, and doesnt afraid to do mistakes, and loves horror games, if the results are average, and you would like to continue, you will might have the chanse to work for a horror game project. for more info…
Hi guys, thought maybe some peeps from polycount could answer my question: I'm currently doing some models for an animation firm, and was wondering if it's the norm to model your asset with the intention of it being turbosmoothed/meshsmoothed at the end? For example, the asset would look super jaggy/exaggerated in lowpoly…
Greetings, We need to have this face remodelled and have a better typology for facial animations. Right now he looks fairly psycho so we need a more friendly look, yet have him look somewhat similar. Send me your best head model, as well as a shot of the typology and a price estimate for the head modelling. Stian@tsys.no
Hello everyone, I've been meaning to pickup where I left off on the animation exercises posted on 11secondclub for a while. So here's hopscotch, it doesn't feel right to me but I can't really see how to make it better, so critique is very much needed please. https://syncsketch.com/sketch/9cdc9e2fd29a/#340324 (Rig…