Lookin good! One question, why did you choose such a limited poly limit? Is the intent to make a game-ready character for a specific game like WoW or HotS? (Warcraft and Heroes of the Storm)
I am aiming more towards a warcraft/torchlight kinda style :) About the lighting, it can't be fixed as it has a dynamic day/night cycle.. (Which probs makes it all a bit harder).
Yeah, I just read some of these... it boggles the mind how people blame Blizzard. If you're a weak-willed twat who can't turn the game off, the problem isn't World of Warcraft.
Hello! Finally got the time to work on something own. Sculpting Rexxar from Warcraft Universe The main concept from the "Heroes of the Storm" Please, i really need some critique of proportions & anatomy :P W.I.P.
Question is do you plan to use a shader with specular/reflection map, or is it supposed to be prelited like in world of warcraft e.g ? Use references anyways :)