Hey Muzz, thank you so much. The braincells started working. Getting the terminology right seems to help with this. The "problem" that looks like the desaturation of shadows is described in that same quote from David's website. There's a TL,DR at the end of this post. There are two measurements of the "purity" of colour…
Some tips: Only use the tool in "replace" or "smooth" mode. Subtracting weights doesn't work well, since it doesn't know where to assign the remainder. Sometimes smooth assigns a tiny bit of weight to every joint. I can't remember if Maya has a prune weights tool yet or not, but I wrote one a long time ago. Either have an…
You're looking at the metal version of the title as something acting as a title, but don't forget you can turn it into a motif. It can become a recurrent design woven into clothing designs, a sort of sigil, an element on the spine of all installments, a subdued an element behind the regular-font title (moving it up and…
This isn't going to be just a material solution. Its a combination of material and the hit detection portion of the game. Using UDK as a base look in the "takeDamage" function of the actor class. Included in that is a vector for hit location. So for your player class using this material you're creating you can have a hook…
If used sales went away, stores that sell them will go away because used games is what's keeping them afloat. Would having only Walmart and Best Buy selling your goods be conductive to your sales numbers? Without used games the margins are too small to keep even larger chains afloat, Walmart will do its best to keep…
I can't find a way to put hotkeys. But if you make a script you can assign any hotkeys you like. Here a qiuck example: Ring Shift in one directions: Ring Shift in oposite directions: Loop Shift: Loop Shift in oposite directions: But you can't use Control and Alt to add ana substract from selections and thes scripts works…
"cost" can be added to nav volumes, to tell the ai where is it harder to go for him, or where he shouldn't go if possible. Imagine hard terrain for example. You would put high cost on that so the ai would try to avoid going there if he has an another choice. So I don't think you should use this for calculating the distance…
I hope this will help you. I haven't use unrealED for a long time. But as far as I can remember you have to create a base geometry in editor just simple substracted or added cubes to get the basic layout. They have to be all solid. I think there is a setting for that. Than add all the static meshes, becouse they are only…
Computron, it's called radiosity. There's indeed sonething you miss in this timelapse, you have to place a skylight in your level and enable shadows. Then start the process, bake to vertex and like I did adjust the levels. http://wiki.polycount.com/AmbientOcclusionVertexColor#A3ds_Max_-_Radiosity The mindfuck behind the…
Hello ! Also, I think there is something wrong with your reflections on the ground. It looks like you are using some mask, so the reflections are not everywhere, but right now it does not look right. If you want to make them look wet, the wet parts should look darker:…