Subdivision sketch: Basic stocks. A quick visual overview of modeling simple furniture that has compound curves. Block out. Start by defining the basic volume and proportions then develop the primary shapes and surface profiles. Rely on tools and subdivision smoothing to generate the final curved surface whenever possible.…
@ I export from Blender. Do you mean the "Apply Transforms" option? I don’t have any active modifiers, and the model hasn’t been scaled, so I don’t use it. I only enable "Selected Objects" and "Triangulate Faces" when exporting.
Mirai did have soft selection, yes. You had to define its radius by selecting elements on the mesh and it was pretty fancy from what I remember. Surface- or volume-based depending on your choice, lockable too - I think. 3ds max gained these features over time. Maya had its soft selection tools revamped at some point, not…
miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene. The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. * Selected object statistics
* Name of the currently selected object or the…
That's not bad at all, although you could spend a little more time trying to maximise your use of the space. As far as arranging the layout, it all needs to go into the 0 to 1 space, which is the top right quarter shown in your screenshot. There's a couple of areas that have a few squashed or distorted UVs. The grip looks…
I want to say thank you for this response, when I referred to negative, I meant suggesting I was a bot and all that I am writing isn't real, it just seemed like it is an immediate assumption and attack formation was automatic. With that said, I didn't disappear when people didn't welcome this with open arms, I have come…
why do I have to find the alpha after I select the brush? why cant I just selct the brush I want and the proper alpha is automatically selected, these brushes are a pain in the ass.
Hi! It looks like some modifiers were carelessly applied to this mesh before, or it was exported from somewhere, so it has some issues at the moment: - your beveled edge is not only marked as Sharp, it's actually ripped - you can see this in Edit Mode if you try to select and move a vertex there. You'd need to select all…
Sorry I missed yer post, The command did not work because an argument was not specified. see the list of commands below with a description of argument features. On the other hand, The shelfButton popUp menu GUI should work fine in maya 2011 and setup in a current shelfLayout would be installed with the following…