Check out marking menus. It's the menus you get when your right click. These are context sensitive, and will bring up different options depending on what you click on or what component mode you're in. There's also keyboard combinations with marking menus. Hold down Shift + right click for modeling options and Ctrl + right…
So what does the reset button actually do? It resets the UVs to what they actually are instead of overwriting them with the previous channel you viewed? Make cube. Unwrap UVW. Channel 1, scale uvs down and move shells to make unique unwrap. Call this unwrap A. Collapse. Unwrap UVW. Channel 2. Reset UVW (no visible change).…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
Firstly, thank you for your response As you can see, the Roughness details from Substance Painter are not being applied to the model in Unity. It either becomes overly shiny or the texture color becomes darker. The same issue occurs with the AO connection. I've tried two different ways of connecting the channels in RGBA.…
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Wow great thread :-B @cturbo I think currently some surfaces have a pretty intense normal map. Some more subtle/micro details might be a better fit for the roughness map, so they reflect differently. For example, currently the parquet floor looks like it has grouts between the different wood panels, I think that's more a…
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…
3D Animator, Rigger, Cinematic Artist looking for work. My reel: https://youtu.be/pScZ6tjQNg8?si=bLopVYC1F1PZ2u7J Skills: - Character animation - Rigging - Unity3D and Unreal Engine implementation - VFX Contact: artur-huk@rt-pro.com Discord: arturhuk
Looks cool, here is my critiques sorry if they seem knitpickish(yeah I made that word up). Horse: a) Rear feet are a bit hyper-extended for a normal standing posture. b) Realistically the armor on the front legs would really hinder his ability to even walk. c) Neck needs more definition, Rider a) Spikes need something…