Hello everyone! I started this likeness study of Corey Taylor the other day and then thought "why not making it a full 3d character?" So I'll try to update this thread with the wips. In the end it's just to study some more xgen and MD but to make it fun I'll create the masked and unmasked version with different hairstyles.…
I saw this on Artstation earlier, an incredibly amazing piece Thomas! I am wondering if you did all of this in one software, like Maya Xgen workflow or if you used any other methods for haircard placement? And also how long did it take you to wrap this piece up in work hours?
High poly model of an Asker online fanart that I started during my last term at Think Tank online, mentored by J Hill. The cape was modeled in Marvelous Designer and the hair was groomed in Maya using Xgen. Everything else was sculpted in Zbrush. Original artwork by artist Woo Kim. Hope that you like it! :) Any feedback is…
@Brian"Panda"Choi the knot is mostly zbrush, I tried to do it in marvelous but didn´t quite manage it. @Phoenix995 thanks! yeah I´m currently making the textures using xgen/coiffure and i´m gonna place them in maya using GS curvetools which I bought the other day
Loving the french braids! I'm actually working on a model with french braids too, is there any chance you could show your process on how you created these? I've been testing out all kinds of methods (xGen, braidmaker, etc.) and would be interested to know how you achieved them. Cheers, Thomas
Thanks! I was using Xgen for the hair. It is fairly straight forward process, creating guides and tuning the modifiers to get some decent results.It's pretty hard to explane the method only with few sentences, but i might post some work in progress images later on, so you can see what was my approach.
Very cool sculpture. Well done. This dwarf is going places. There is one thing. I think you should go with real hair. Fibermesh, xgen or whatever, as long as it is real. One, because this piece deserves it, two because it will go so well with the really smooth and well done anatomy of his face and body.
Hello guys i started a new project . my goal will be to make a model with good anatomy , make realistic skin , likness , good light setup and render in arnold and to push it a little further i'll use Xgen for hairs , and it is going to be a hairy one . your input is highly regarded and needed . so here are some reference (…
Made some Xgen hair (to learn about it) and imported to Zbrush. I'm not going to use it as something final, just for testing. I decided to make just the bust in-game as an intro to game character workflow. I have to start learning somewhere xD See ya around :) Happy thoughts! Maya: In ZBrush with default render settings
So Currently I'm in the process of making hair this is what I had so far but I feel the hair strands look weird (too flat i guess) I tried to change the color of some of the hair but it still doesn't look like his hair from the reference (where he has lighter and darker hairs) (comparing new hair strand coloring method to…