JohnMurphy has it, why can the UK deal with Rockstar's product, and we Yanks can't? What we're dealing with here the US is a serious problem of cultural myopia. Specifically, the complete misperception of what media is "for kids". We have grappled with this problem for decades, as it's been applied to different media at…
The code in the Combining Powers section on this page shows you how to generate the distance field for an ngon https://thebookofshaders.com/07/ At the end he smoothsteps the distance field to get a nice antialiased mask - if you subtract from the distance (offsetting the zero point) and abs() the distance field you will…
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Can't you paint flow directions into the Vertexcolor X and Y (R/G) channels? I see you are RTT'ing the edited normals afterwards, which is extra work. While if you paint the flow directions into the vertex colors it should be the same but not require baking + possibly allow more control and be live viewable ? Al there is…