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Re: [Substance Painter + Marmoset] - Everything way too dark in marmoset - (Need Help fast please!)
Reply by
OccultMonk
·
Apr 2016
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Technical Talk
Already tried that. Linear/Reinhard gives almost the same results. (Everything is on default settings):
2 results
Re: modo extrude and taper
Reply by
peanut
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Sep 2015
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Technical Talk
The answer is to use Falloff modes in modo, look for the linear Falloff. Here's a quick gif
Re: Ready at Dawn's Material system
Reply by
passerby
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Jul 2013
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Technical Talk
mostly vector math, linear algebra, and some working knowldge of a shader or programming language.
Re: [WIP] Construction Pack
Reply by
Longjing
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Feb 2016
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Unreal Marketplace
I updated some of my models with better material. There was a problem with linear / sRGB :smile:
Re: UDK Physically Based Lighting!
Reply by
Santewi
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Aug 2013
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3D Art Showcase & Critiques
Yes, otherwise one of your channels would be in gamma space and the others in linear space.
2 results
Re: Displacement map seams- Final solution...
Reply by
.Wiki
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Apr 2015
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Technical Talk
Also make sure that you import your displacemnt maps in linear colorspace.
Re: shaderFX masking question
Reply by
imperator_dk
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Oct 2010
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Technical Talk
i dont know shaderfx, but thats typically done with a lerp (linear interpolate)
Re: Universal Laws According to 3DS Max
Reply by
ElysiumGX
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May 2006
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General Discussion
#789: Gmax? Hobbyist? Learning? Non-Linear? Fixes? Payment? Future? what?
Re: matrix math quickie for artists
Reply by
KDR_11k
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Apr 2006
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General Discussion
You had matrix operations in discrete maths? That's linear algebra at my university.
Maya for UE4 - Working Units?
Topic by
Greg DAlessandro
·
Oct 2016
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Technical Talk
What should I set the Working Units-Linear to? Either: mm, cm, m, in, foot, yard? Thank you.
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