fletch - if it's just perspective reference you shouldn't have to bother with ngons. intersecting primitives is all you need. Sketchup and Silo don't really cut it for me in the blockout department, because of the lack of cameras. +1 for Blender 2.5 if you'd also like to render out shadows and AO in addition to the…
Figured it out. It appears that going straight from 2.5 edit to draw (Q) instead of edit on/off (shortcut T twice) fixes this. All the tutorials I found for this workflow just say hit edit twice, but if you're dumping meshes on top of meshes this seems to eventually cause problems with the depth perception.
I wasn't sure about the MRI Desmond got, the numbers on the scanner, are they the same as the degree they had to take to leave the island with the boat, at the ending of season 1 or 2 I believe, where Walt left? wasn't that also 215° (maybe the MRI scan meant something as well). Just a thought I had :)
of course i don't want to assign fresh materials, but keep the texture assignments as they were. the only script i found and goes in the right direction does not work with my maya 7. maybe the code is outdated. last update was 1999.. http://www.highend3d.com/maya/downloads/mel_scripts/rendering/misc/243.html
I've been using Blender on and off recently and the update to 2.5 is really excellent. I found 2.49 and before so unappealing and confusing, but this new version is so much more comprehensible. I've really enjoyed using it so far.
Hi renderhjs, the soft is super great! can you add a shortcut for when you hold Shift the line snap to a angle 0, 45, 90, 135, 180, 225, 270 ? will be very helpful can draw straight lines :)
just noticed that i've steadily been getting hits on my webspace from this 2.5 year old thread so it appears this topic is still being researched. so just for reference: the issue was reported and the fix made it into 4R8 P2.
I have sent a Email to one of his "best friends and a huge source of inspiration" according to this article http://www.3dtotal.com/interview/247-interview-with-digital-horror-sculptor-fabrizio-bortolussi-by-3dtotal-staff-zbrush-sculpt-creature
Blender is an awesome program. I've been using it for years. FYI, 2.5 builds do not have a bevel operator, nor do they have the skin face/edges script. Appearantly both of those won't be redone until Bmesh is implemented.
i started with max 2.5 on a 250mhz, it sucked but i think an 800 should be able to run it fine unless you start hitting anything high poly I WUZZ MOJO (haha edited wrong post, sorry Mojo!)