Yes tried both 3ds max 2012 32bit and max 2012 64 bit. Maybe I should look the parameter and look if it's 3D directX or something. I know it's not a graphic problem like zoliul shader but who know. Let try it... maybe it somthing like that
although i agree with using either unity or udk cryengine does have some mobile game stuff i remember seeing this at gdc 2012. [ame=" https://www.youtube.com/watch?v=QZpcrMIcUeU"]Fibble - Flick 'n' Roll - GDC 2012 Gameplay Demo - YouTube[/ame]
Hi, I'm having some problem trying to find the "Use Offset" checkbox for 3ds max 2012. I checked in the Render to Texture panel, Render Setup, and all various help resources. Nothing! Was this option removed in the earlier version of 3ds max, or was it never introduced in 2012 version.
Is 2012 not an option? I always chose to run 2010 instead of 2011 at work. I felt that 2011 was really slow in general. Didn't really give any hotfixes for 2011 a chance as I figured they would not solve the performance issue. 2012 however feels better in this aspect imo.
Ue4 doesn't handle 16bit color images gracefully - It assumes the colour values are stored in linear space which they almost always aren't. The best fix is to apply pow(2.2) or pow(1/2.2) (I can never remember which way round) to the map in your shader.
new videos : (I just pre-ordered my copy, can't wait :D ) http://www.gametrailers.com/gamescom/videos/t3h5ue/gc-2012--one-on-one-dueling-walkthrough--cam- http://www.gametrailers.com/videos/ud3kbn/chivalry--medieval-warfare-gc-2012--village-raid-walkthrough--cam-
God i need to learn how to use graphite. Far too limited in my knowledge of 3dsmax 2012... Barely scratched 2009 and then went an got 2012 (stu) an they've piled on the new tools! 'Swift loop' is the only real tool i know out of graphite's jewels aha
Since I didn't found any good picture of myself, I decided just to make some sort of portrait in a 3D cartoony style. Just finished it :) SOFTWARE: Maya 2012, Zbrush, mudbox, photoshop. a bit of postproduction in fusion. RENDER ENGINE: rendered in Vray 2.0 Maya 2012 edition.
Hmm, I've just tried importing it into max 2011 (currently using 2012) and it works out okay, I'm guessing theres something weird going on with either 2012 or more likely my scene :/ I suppose I could always import the whole lot in to 2011 if need be but i'd rather not.
I had this problem with the May 2012 build and now the July 2012 build. Absolutely NO mesh is showing at all. Content browser, game, nothing. And not just my custom packages, all meshes period. shoot even the default plane and box aren't even showing up when I open UDK. No mesh is showing up. Has anyone else encountered…