I also have a number of soundcloud WIPs that could be used. Let me know. http://soundcloud.com/makkon/hard-hat-zone-wip001 http://soundcloud.com/makkon/everfree-002 http://soundcloud.com/makkon/drop-the-contrabasswip01 http://soundcloud.com/makkon/old-industry-wip02 http://soundcloud.com/makkon/solar-surfing-sunday-wip04
Max and Maya aren't so great with animated textures. In max you have to use a IFL file, which is basically a text file that tells it play a sequence of images. Make sure your files are numbered sequentially (001, 002, 003 ect) and then you pick the first image, check on "Sequence" and it will build a IFL file for you.
I was not talking about the sponsorship fees, which of course add on top of your salary. http://www.mensxp.com/special-features/today/34723-the-h-1b-visa-revival-bill-has-increased-the-minimum-salary-requirement-to-130-000-and-it-s-not-a-good-thing.html This is very recent and not done yet but it seems like there will be…
I agree with odium, spent 120 or 130 hours in Oblivion, and STILL haven't done everything. Love that game. I'm excited to see this game. Their use of a brand new engine definitely has my attention, I am in the same pot as the rest of you. Gamebryo blows due to stability problems (and the animations are fairly meh too)
It doesnt need to be a huge SSD, just have one to begin with, i have a cheap 120gb one and its working realy fine. (all other data and games that dont really need an ssd are on my both HDD's) But if cost is no factor get a bigger one 120 gb is getting kiiinda cramped pretty fast
We've been bringing in interns fairly regularly here recently, through a Boston school that mandates the students do at least 120 hrs of intern time. It's a good arrangement for both. Mostly just bug testing and play testing, not that exciting, but they do sit in the same area as the artists so they get to see how things…
Same thing for me, 3ds max tends to shake beyond the 1.5 million poly bar for everyone factory default, so more ram is your friend. And also notice that Mudbox files are sometimes 120 megs, which means that every bit is sealed on your HHD and not cloging your Virtual mem. have fun
ugh yeah with the ability to install stuff and me almost filling my 20gig just with RB songs... I'm gonna need a 120 and soon. bleh. you can transfer stuff over right? I can't imagine having to navigate to and select each one of the 300 dlc songs i have to re download. UGH.
I'm doing a tank model for a game project we got quite recently, The tank is supposed to have three different types of weapon systems, a 120 cannon, a gattling gun and a missle launcher. This is just a wip so it's far from finished. Constructive criticism is welcome
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 15 000 tris Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop