there's nothing stopping you building a blueprint utility/ python script to handle the import. eg - an exporter from max/maya/whatever collects the exported assets into a csv, imports them as static meshes. converts the csv to a datatable and constructs a blueprint/ I've done this recently - its pretty straightforward once…
Where I work I use a mix of these -UV tools https://hqdetails.com/shop/uvtools -Tex tools http://www.scriptspot.com/3ds-max/scripts/textools-toolbox-for-the-texture-artist -An internally developed uv tool UV tools is pretty good but it is 20$. At home I just use maya its default UV tools are great. =)
I will definitely be following this thread as i'm not super confident with Niagara myself yet and i find it really difficult to find good learning sources. Personally i'm really interested in learning Niagara script but i don't think i've ever found a decent source to learn from. Anyway, best of luck to you on your Niagara…
After you install goz from zbrush close it. copy GoZBrushFromMaya.mel to C:\Program Files\Autodesk\Maya2018\plug-ins From C:\Users\Public\Pixologic\GoZApps\Maya also Copy userSetup.mel to C:\Users\username\Documents\maya\2018\scripts from C:\Users\Public\Pixologic\GoZApps\Maya https://www.artstation.com/cordova5252
Thanks snader but you know this is indie project so how come we can have "very high production quality"? I admit it is not the best original idea as a premise and for the demo we focused very much to get the ai done in unreal script and get the weapons & tools working. From now on, I'd need to expand the team.
http://www.scriptspot.com/3ds-max/scripts/ghosttown-lite use this... and replace their textures with yours... the video sux, (just get past that) but it builds whole cities in like 5 sec. Not too familuar with it, or if you have to buy it etc. I just remembered seeing it some where, and thought it might solve your problem.…
Can you post a screenshot of your 3d viewport and UV Editor showing the model with texture applied, and what the UV layout looks like? Maybe you don't have good seams in the model? As far as the texture not showing up in the editor, I'd watch the script editor when the scene first loads, an error with the file should be…
I didn't know she was a machine until you told me man. There is nothing wrong with your previous concept, her costume just needs a contrasting colour scheme so all the little details would pop out. As far as UDK programing goes, simple things are done though Kismet and for more complex just google for scripts...
sooo ive started texturing :) been using lcshader tools script for maya to get great look real time rendering in view port. so i took these screen shots at college today and since then ive don't a lot of work but my shaders are broken and don't know why so i will update again tomorrow from college.
Actually I can't model properly without action centers anymore and that's why Max with all its good stuff is still PITA for me. I think this script may ease the pain but there is no way to try it. Still it will be better than the default setup - [ame=" https://www.youtube.com/watch?v=E1SxYM1Ei3o"]miauu's Align Working…