@Klaudio2U Thanks for sharing and clarification! Now it makes sense much better :) This is an interesting workflow, have to try it for sure. This thing is even more important then various bevel and Boolean workflows, because it gives you a clean topology almost instantly and for free, and you don’t have to use ZRemesher or…
Couldnt it be done with planes ala you have intersecting planes each with one of the views, then the compter decides which plane faces camera the most, unhides other planes and makes this plane face the camera :S I dont know crap about scripting so you might aswell ignore me here
So does this potentially mean there could be universal scripts, or would the python still be calling functions and stuff unique to each software? Hmm come to think of it, I wonder exactly how the python interfaces with each software. Time to do some learning, I guess. This really opens up some awesome possibilities.:)
Thanks for the input chaps. The scene is huge (approx 9k objects not including Vray proxies) I found a script which detaches faces based on material ID which has helped to be able to isolate the material ID's into objects. Now i know that each object only has 1 ID it should be simpler.
broken vertex shading array or so, had the same recently. I solved it by exporting to FBX and importing it back (OBJ apparently preserved that error). Made me once already to write a script that rebuilds a mesh and creates clean arrays under the hood, because the same shit happens sometimes with UV verts as well.
tried out the new auto-rigify script in blender in conjunction with the meta rig that ships with blender now. all i can say is wow thats a whole part of my life that was saved as a result of these new magic features of blender ! *ps* pay no attention to the screwy normals in the picture its a bug blah blah
Blizzard always has the best April Fools Day pranks; the Terra Tron is fucking awesome! The epitome of Terran engineering, with a mix of Transformers and Gobots. Even the voice script is funny (its Blizzard, would you expect anything less?) The Diablo III Archivist made me grin as well, especially the "Shush" ability.
[ QUOTE ] PURE. COMIC. GOLD. The funniest part isn't even that he wants to develop an MMORPG in HTML [/ QUOTE ] I understand the races, I mean, this guys a dumbass for that, but what makes the HTML part stupid? Theres a ton (I'm exaggerating just a handful) of MMORPGs made using HTML, Java script, and AJAX.
Ok... I think I'm getting to where I want to be now. I have code, but it's only for testing, and is really messy. I'm going to try writing the full script for what I want to do now. Hopefully, it works out. I'm having a much easier time referencing things.
There are scripts (or feature included by default in some softare), make different UV islands from hard edge or smoothing groups with 1 click. Like "flatten by smoothing groups" in 3ds max. It's faster than manually splitting edges (only on cylinders need to split, because they're 1 smoothing group)