Pretty much when you have two or more sides that will look the same it is safe to have those right on top of each other. Ill edit this post soon with a example.
I think the eyes are great! pulled this from google as an example of how much anime eyes differ from each other. There is no blanket style to any one character feature.
Ok look, try photobucket since I happen to have an example on hand of how to use it. Go to photobucket.com, upload an image, and use the highlighted code to paste in the forums here:
I saw Charlie's head. You're right Brian, it is very similar. I can definitely use his head for an example but obviously I'm not going to completely copy him.
Separate parts that are separated in real life. for example, dont sculpt the buttons, insert a button mesh instead. basically anything that is a separate object in real life should be one in Zbrush to.
which OS? https://en.wikipedia.org/wiki/Windows_7_editions for example, if you're using home basic or premium you aren't getting everything out of your RAM (8gb and 16gb respectively).
I just don't want those instant kill cinematics they had for example on Aliens vs Predator, they are so annoying and in my opinion, breaks immersion of me being the person.
Here's an example of low-poly teeth from the FaceTopology wiki page, might help you. http://wiki.polycount.com/FaceTopology?action=AttachFile&do=view&target=JuliusHettig_game-teeth.jpg
Just tried X form, was ineffective. Smooth and edit normals modifiers have not solved problem either. Example of my problem: smooothing in 3ds max: smooothing when exported:
can one of you guys re export the demo scene,,,trying to use it as an example, but the page sais it needs a re-export with a newer version... http://viewer.marmoset.co/test/polyview.html