Hi guys, I wrote a script a couple of weeks ago that allows you to make chains over a curve that you draw. attached is a quick visual ref Find the script here: https://github.com/XJZeng/ChainMaker Hope this is useful to some of you. Cheers.
Hi, This script does what you need on editable poly or mesh. It has option to select edges by angle. http://www.scriptspot.com/3ds-max/scripts/hard-edges Hope this helps.
I've used 3ds max in the past but I don't plan to return to this program anytime soon. it would have been nice if it was such a script for C4D as well and other scripts for a blender-like workflow. Thanks anyway.
I didn't think that copy and pasting files in Mxs was harder than making the script itself (being said that's my first script). Whew, I'll start deciphering it. Thanks
Thats nice pope adam, i've always wanted to try modular pieces! does anybody in here know of a maya script to stick an object to another? like a rivet script
You could also try this; & if you don't want to use it might give you some scripting ideas ^_^- http://www.scriptspot.com/3ds-max/scripts/copypaste-object-properties
He never shared his Unity script so you're out of luck. You'd need to write a unity script that could import the timings of the text output this tool creates.
Tried contacting the owner of the script, just kept getting bounced emails. A call out to our scripter's on the forum...can anyone modify the script as per my previous response?
well then could you not wrap the call for that script and the switch to a brush into a macro and assign your brush icon/hotkey to that? seems i have to check that reset brush script out.