Hi, From time to time I need someone that clean up odd geometry and artifacts. Segment characters into modular pieces so they can be kitbashed with other characters. Reposed limbs into different positions and gripping weapons. Then any adjustments so the meshes are 3D printing appropriate. Can you send me quotes per…
Microsoft’s previewer is very simplistic, but I do know it supports PBR textured glTF models, which you can export from Maya and Max using the Babylon exporter.
The subreddit does have some good points about the Abby characters physique not being logical given the apocalyptic setting. This post in particular, https://www.reddit.com/r/TheLastOfUs2/comments/jtx1t9/comment/jev0z62/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Again I…
that link won't help you anyway - the thing getting fixed was superceded by other engine changes. from memory I don't think you can set the priority/order on a per material basis so you're gonna want to split this into separate meshes or modify your decal sheet. I'm not sure which option is best for your use case - pick…
Hey! Back with a new portfolio project, after it was recommended to me by a Lead Character Artist, and Recruiter. I've settled on this concept of mine for now: For some preliminary work I've also done a few hand studies, as they were a bit weak in my previous work. (I believe the 2d refs are from Klaus? They're not my own…
Starboard Games LLC is hiring! We are an highly professional and friendly indie gaming studio looking for talented and dedicated team members to join us on our projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people working…
https://video.fc2.com/content/20240822EcFFuEUp Here is another master pieces this time I put different shader finally going to put genshing impact shader and 1950's shader cartoons lik bimbo, felix the cat, and disney style expect my cartoon to be a mix of shades from diffrent cartoons. Going classical art realism maixing…
Hi, I'm Ben, I make mostly sci-fi themed hard surface models for environments. I mostly specialize in wrangling the source engine to do my bidding, but I've made a concerted effort to move to UE4. I started making textures and reskins for Half-Life back around 2001 or so, and have worked as a dedicated texture artist…
You're not recording an hour of video uncompressed to a 2 gig file, I can promise you that. You're more than likely just encoding using a lossless codec optimized for screen capture. Via wikipedia: Uncompressed cbr video at 8bit/1080p/30fps is roughly 417 gig per hour. What you're suggesting is the best way to do it…