Hey, For some reason I'm getting this error when I try to load the script: Error: "C:/Users/xxx/Documents/maya/2014-x64/scripts/materialList_2013.mel" line 117.23: "$object" is an undeclared variable. // It's not happening with the previous version D: P.S: I tried putting it in the 2014-x64/scripts and prefs/scripts…
I got it to work, here's what I did: 1)Extracted the zip to C:\Users\[yourname]\Documents\maya\[yourversion] 2)Loaded the plugin version in the plugin manager 3)Opened the script editor, Load Script>C:\Users\[yourname]\Documents\maya\[yourversion]\pbUDK-master\scripts\pbUDK.py 4)Save script to Shelf
Actually it's quite good in doing that . Suggests very well though solutions in many shaders design issues. Looks like quite well trained in the area . Makes very well working scripts and node constructs for Blender .
alright . this is my first post here so hello everyone now let's talk about my problem which has been bugging me since 5 hours ago .. i'm watching a tutorial on creating hair cards and things were going smoothly till i reached the part when i had to convert my splines into geometry using a free script called simple pipe ..…
This script will allow you to send the selected objects to UVLayout and get them back. This is useful when you wants to have more than one object in the same UV square. All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout. It's a modified version of Norman "Norman3D" Schaar's…
Write a very quick maxscript (there are some sample scripts to help you with this if no one knows how to write a simple maxscript). Or you can post exactly what you need to do and someone can write a script for it (a couple lines probably) Use the script with http://www.paulneale.com/scripts/batchItMax/batchItMax.htm over…
I completely agree. But it's not like Luxology have been great about this either, they've relied on Senecas scripts for over a decade to cover holes in the Modo toolset. Writing script in Modo is also more of a pita due to a lack of a built in script editor, which means when you do need a script for something it's that…
You're script will need a header and the code SimonT noted, edited to suit your needs. Save the script, it doesn't matter where, when its run or evaluated (ctrl E) the script will be re-create internally within max. Run or evaluate the script once it will show up in the Customize > Customize UI menu. From there you can…
I have published a script - 'TT copy-paste Lite script V.2 (Version 2) - or - ''2 percent of power left'' survival helper method for Autohotkey' ;). The script was written to work (with the text and files, copy-and-paste) with any standard keyboard - x2 times faster, likewise as though you worked with the "non-standard"…
I personally like UDK and have recently been learning unrealscript (similar to java). When you download UDK you get all of the script that goes into using the Engine as well as the extended UT specific classes (which you can learn from) and some complete UT resources which you can use to test things (don't worry, when you…