@"Klo Works" It depends on what the mesh is being used for and what it's part of. Both methods are viable but with subdivision modeling the goal is to use the minimal amount of geometry that will hold the shape and maintain a smooth edge flow. Outside of the few edge cases where the boxed corner interfaces with other…
So I've been stuck on this for far longer than I would like to admit, and I need some assistance. I am trying to make a thing like a shoelace tied in a very specific manner in a pattern through the hilt of the sword. Picture for reference: I tried a few things but my best idea was manually twisting each face to a similar…
Many of us have known Per for a long time and while he can be blunt, I have never known him to be malevolent. Lots of people give their time and advice freely on this forum, for which I might add, they charge a bunch of money for when they do professionally, and when they offer essentially the same piece of advice in the…
Hey @DeathstrokeFTW , Nice job! You've got the primary form down! and it looks like you are beginning to work on the secondary level of detail. I am a maya guy, so I am not sure if 3Ds Max has an edge loop tool. If so, My recommendation would be to add more polygons where you need it (i.e using edge loops and extrudes)…
@guitarguy00 You can alter the geometry, but it's a bit involved. So you make your Sphere/Geosphere demonchild, and that's when you notice it: The pinch. You try to mitigate it by chamfering that edge, but you have little control before the pinch gets even worse. Time to evaluate what the problem is. These edges come from…
@count23 When the number of segments in a cylinder is the limiting factor, one option for capping it with a quad sphere is to create a cube then use loop cut to match the number of segments and To Sphere to generate the shape. Scale the new quad sphere to fit then delete any sections that aren't needed or don't line up…
I'll be showing the doublesmooth method or whatever you wanna call it. The point is a turbosmooth modifier that respects smoothing groups/hard edges, using it's iterations to control edge smoothness. It has some performance disadvantages, but the main advantage is working with curved surfaces like a cylinder because it…
Quickish tutorial on how to make some chainmail/chainlink to wrap around pipes and other objects. First step - Right click snaps toggle button and make these settings in the snaps and user grids tabs, when finished activate snaps... Second step - Go to the front viewport, then on the create panel, select helpers and…
I've still got to get through the guides, progress is not going anywhere near as fast as I thought. But I was looking at Arrimus's new video on boolean and bevels with different techniques (I'm doing the quads method) ...and can't get creases and bevels to work nicely together so I'm just doing the bevels manually and…
@CodeferBlue You're welcome. Like Sacboi mentioned: evaluating the overall form before blocking out the shapes will help inform which topology layouts, modeling tools and order of operations will be most effective. Looking at the silhouette of this object, the negative space above the grip is a major feature and since this…