Hello @MaxHoek Thanks for the tips ! I was already using double smooth though, but lacked the supportive edge at right spot, now its better. Because of the extrude my edge flow wasn't really good and I had to do a new mesh with highter geo before extruding those part. Then I did double smooth and it worked way better,…
Right now I'm making a Sako 85 Finnlight rifle. So far I have a low poly: Now I'm trying to build the high poly on top of it. I'm stuck on how to approach making those ellipsoid-ish grooves on the side of the bolt though, especially since they have a shallow organic curve with a crisp edge. reference: I originally tried…
Hey there everybody! I just found this amazing site filled of great artist! Maybe someone could help me with a tedious task I wanted to achieve! I am trying to model a sphere with a subtracted star but I want to make it with the proper way! Using quads and right stuff as you all know! I am making this for personal…
Good job getting the shape right, just my two cents about a couple things you could try to push it even further: 1) Pay more attention to the size and shape of your bevels once smoothed, consistency is very important in order to make an object look clean. In your case, the sides and the bottom of the shape [the one you…
Trev: Suggestion for your tyres. NOTE: I screwed up the patterning so they don't line up right, but the process is sound. Model the tread gash straight across the tyre surface. Just do one section. Looking at some other reference for that tyre model there are 10 harley logos around the edge, making them spaced 36 degrees…
Hmmm, alright, I'll try that. Thanks guys. Edit: Question though: if I get the shape right with the edgeflow in for an easy cut-out, wouldn't smoothing it (like actual smoothing, not the preview) smooth out everything and I'll lose the edge contours I want? Example: Since this surface is a little curved, manually moving…
I know, me and my teacher discussed this, it's geometrically weird. I don't have any refs, I just figured it would look cool. I guess in real life, a part like this would initially be two parts welded together or something. I'm making it for my scifi weapon, it's supposed to be the top part of coil/side gas canister or…
@ THE 5: Maybe you got the sentence wrong: It is not your fault if two intersecting (not coplanar) shapes that do not form a line are not planar, they simply CANNOT be, there is no vertex pushing that can fix it. I meant you would have to adjust things to look good, but is impossible to get a polyline as the intersection…
Hello! I've done as much reading as I can, I keep seeing things that are almost the solution to my problem but ohmygod I'm so sick of faffing about with this. It's a dumb issue that I used to just ignore but I like to think I'm better than that now, but then I can't fix it so clearly I'm missing something. It's a small…
Not quite! That's an indent in the flat side of a cylinder, whereas I'm more talking about a protrusion/indentation out of the curved face(s). I appreciate that my description was probably pretty abstract, mostly because I couldn't get to a computer. I probably should have waited, with that in mind. Anyway, now that I can…