Proportions and the weirdo itself are really, really good. Some of the surfaces look slightly plasticy and flat. The hat shading especially could be more bumpy and varied.
I love being 'that weirdo' at the park that has his camera pointed at the sidewalk when everyone else is taking pictures of landscapes, architecture, or each other. :P
Ah, I missed it!! Ah well, I'll get it on demand or something. I WANT to like it, but those ads do nothing for it. It looks like Nip/Tuck with weirdos in vinyl. Soooo scary... But I want to give it a chance, so at least 3 episodes in till I judge it. Thanks for the reminder that it was on
I just use Maya to UV stuff with no plugins and it's always a quick process for me. Also, I'm one of those weirdos who loves UVing. It feels like a game to me and it's kind of chill with good music and a good beer. Then again I mostly only UV low poly characters
Working on a clean version before I go back to the moss. I could use some feedback on lighting this weirdo. Personally I like the contrast in 4. Opinions?
That awkward moment when you're trying to analyze the clothing textures at work and not come off like a weirdo when people walk by. Shit's bonkers bro. Great stuff.
@madmuffin: He has no nipples because my workflow is weirdo and this kind of stuff I put in the end :poly121: One more update: Now I think it's getting cool :)
so GCMP you decided to revive an old thread to use retarded statements about realism to sound superior to the weirdo that created the thread ? you have mad sad skills.