Resolved my MRQ issues, had a sublevel with some alternate lighting experiments that was being set to visible when starting the render :neutral: working on grading now, mucking around with some frames maybe. Also did a small experiment, just attaching a media capture to a rect light. Works surprisingly well, so that might…
@dGreenberg Thank you! This means a lot! @kanga Thanks! I'm going with mostly neutral expression for now. Well, as neutral as possible without making the character visually unappealing. Later I'll have it rigged and apply facial expressions for the beautyshots.
In the video, the dude is holding a Circular Polarizer filter and a Neutral Density Filter. Specifically: - Neutral Density: Light Craft Workshop 77mm Fader ND MKII ND Filter LCW - Circular Polarizer: HOYA 77mm CIR-PL Slim
I know they are two different things :smile: I don't follow, except near the end; then again maybe I did get it :neutral: I believe I understand, it was the quote I read regarding occlusion in diffuse which I thought, I never used occlusion in my diffuse maps ! :neutral:
Why does this colour combination (purple, silver, and light lavender) look cool to the eyes? Purple is a secondary colour that is made by mixing red and blue, while silver is a shade of grey that is made by mixing black and white. Silver is a neutral colour that can match with any hue, but it especially enhances the…
Set the scale center to the grey-mid (midpoint) of your displacement map, that way when you adjust the scale, only the details will scale, not the entire object. With scale center at 0, the shader expects black to be the "no displacement" point. It looks like gray of some shade is the neutral in your texture map. Easiest…
but how do they work exactly, in which program and how do they help?Because the base for the head will be the neutral face expresion which they will retopologize (and model the rest/back of the head) and then they will merge in gradually the rest of the (hipoly) expresions and they will "sculpt" or somehow try to merge…
hah...i think in my mind i wrote off the bicept bending as "oh its just the fabric being like that"....but even if that was the case, it wouldn't lay like that at all...thanks man and those slight changes to the eyes really do help...i think i was focused on trying to get a somewhat neutral position to his face, but…
Hey iam working on a female base mesh but iam having such a hard time finding 2 neutral Pics of a woman that have an atleast somewhat resembling facial structure. Have had a set of a woman but there was no neutral side picture and it's rather frustrating. I mean if it's not 100% thats ok, can fix that in PS but changing…
Well BLACK is actually the absence of COLOR. I would "NOT" use a none COLOR in a "COLOR ID map"... It's several of colors to use in the COLOR WHEEL but I stay away from BLACK and neutrals such as GREY and WHITE. Cavity, CONVEXITY and OCCLUSION MAPS rely on non-colors and neutrals to identify with TRANSPARENCY among other…