Hey all! Working on starting a concept art piece by Matthew McKeown. The objective is a high poly and hand-painted World of Warcraft game-ready model. The final could have a few skin variations of red, blue, green and yellow of the model. Posting the concept art to start the thread. Currently working on anatomy and then…
Hey guys, first post here ! I'm currently working on an Orc character mainly inspired by Warcraft. I'm still quite new to Zbrush, and i've been focusing mainly on organical shapes until now. Please feel free to give a maximum of crititcs and feedbacks, especially on the armor which is still very rough in some part. I will…
not an expert either but i assume the particles in Warcraft and WoW as well, like smoke or enchants on weapons and such are some self illuminated planes with an alpha map in the opacity, and a diffuse ofc, i guess this technique is used in most games today, not only in Warcraft, hope i'm not wrong.
Hey everybody! I am making this thread so my World of Warcraft inspired art can have a home. I'll continue to update as much as I can. Please feel free to leave comments, feedback or ideas :) Here Is a piece I recently completed, let me know what you think!
Managing creative talent is a creative talent all its own. As art manager, you’ll be responsible for the management of the World of Warcraft art and animation team, working with production on scheduling and tasking, and the overall growth and improvement of the art department—leveling up, as it were. We’d love to see a…
Hello guys, I'm working on a Broken bust from the warcraft universe and I want to share my work in progress here with you guys :) Right now I have the high poly sculpt, gonna do the retopo now so I can start to paint it. It's going to be all hand painted and albedo only, please do critique, I really want your feedback,…
Arcan'dor was a fun project I worked on for World of Warcraft legion. I concept, model, texture and animated all stages of Arcan'dor, the tree of redemption. https://www.artstation.com/artwork/qXYzn
Hi everyone, I just wanted to share with you all the process of the new scene that I want to create, since ever I wanted to created a version of some places from Warcraft's world and one of the most emblematic places for me is this one, the Dark Portal Here are some refences that I found to start to create the scene, my…
This is a project that i've been working on for the past few months. My goal is to make this small environment scene in the current World of Warcraft style, mainly its supposed to look like a scene that belongs in the Tiragarde Sound region in the game! I wanted the building to be a bakery, so thats why ive added some four…
Created the "Tuskarr Fisherman" model and sculpt for our new World of Warcraft: Dragonflight cinematic. These fellas are one of my all time favorite races in WoW, was really fun to sculpt and bring him to life for the cinematic! Big shout out to my leads Jason and Kenny Huang, Chris Bostjanick, Aaron Hamman, and Eric Neill…