sucks you lost the colt texture. hopefully you at least still have the flattened textures. my original texture critiques still stand: 1. you have no material definition. everything is the exact same shiny gray grunge texture with the beach.dds cubemap covering it up. the reason why i love texturing guns is because of how…
In universe, these enchantments can do magical things, in fact you could just call them mods seeing how many DLC's you can add for a great many conditions and situations. Considering its a game being sold to an audience in our century, obviously it would take inspiration and reflect the real world. The point I'm making is…
Hi there again Shrike :) The thread is clearly splitting into two topics so I'll comment on both separately. - - - - - On tech As stated in the recent posts above, the other factor you absolutely have to take into consideration is triangulation. In my earlier replies I assumed that it was accounted for - but if it wasn't,…
To add to that - part of what makes something like the Unreal Engine 'open' feature discussion work is that is a tool that people plan around. Part of the problem of keeping features secret on a tool is that although it's a big, pleasant surprise when a new feature is revealed, you also deprive your community of the…
Heya fellas and fellettes. I see the need to incorporate sculpting into my workflow and started for the first time today. I finally decided to try Zbrush out and try to produce something. Peris posted his nice Generic Wall Tutorial and that has given me inspiration to create one of my own. My goal with this first test was…
Hey Thomas. Here's a little markup of some things that I think could use some extra attention. I'll write a bit more below to explain a few things. First off, good to see you doing some new stuff. I know how hard it can be to do personal projects when you're already doing a job so kudos to working outside of work! At first…
Hi Polycount community! We now accept applications for a Senior UI Artist. Apply here: http://smrtr.io/V6Lz Job Description below: Senior UI Artist [Unannounced Project] (f/m/d) * Berlin, Germany * Full-time Company Description Ubisoft is a leading producer, publisher and distributor of interactive entertainment products…
So it's not just about being able to lift yourself up over the requirements bar, you need to bring something that other people aren't and you need to add to their overall skill set, not just plug into it and becoming a smooth unremarkable part of the wall. If they say "you need to be able to do a chin up" you show up with…
Here are my tips to getting into the game industry in no particular order. 1. Do your research. Keep up to date on the latest technology and practices. What companies are hiring, the projects that are in the works and the movers and shakers of the industry. 2. Network with everyone, you never know who can help you out.…
To add to what's already been said and hopefully clarify a few things: there's a number of different reasons why an artist would choose to use a triangle instead of a quad when creating an arch. The relevance of any specific answer really depends on the model's intended use and the desired outcome for the project. Looking…