Hey beautiful people, I`m glad to share with you, my last collaboration with Dekogon Studio. Hope you like it. C&C are always welcome. Cheers https://www.artstation.com/artwork/Z5Rxo8
Hi all! Here's a personal project I worked on recently, is a character from a popular fighting game, The King of Fighters. The goal was to create a figure for 3D printing, but when I finished the hi-poly sculpt I found out that the website I wanted to use (ownage.com) is gone! :poly127: So I decided to take my hi-poly…
Hi all. I'm making one of my all time favourite movie monsters! Going to keep this one simple so I can actually finish it; just diffuse texture, no high poly or anything, maybe specular and gloss :)
I've made this character for my upcoming CGI short film. She is rigged and animated, ready for production. The design is based on concept art by Johnson Ting. You can check it out at ArtStation Critique is welcomed! Thanks for taking a look.
Hi Our game was released today. Hopefully the publisher decide to go America and EU. Please turn off sound because my voice included a bit. not quite. like noise. http://vimeo.com/49836140 I did the fx,env,shader GLSL Unity 3.5 3G to New Ipad . Thanks
Hi Polycounters! :) I would like to share my last work for the Artstation Challenge, Tatiana Vetrova's concept art Hope you like! More res: https://www.artstation.com/artwork/kRndK
Hey guys I thought I might as well share some WIP shots of this project. Still pretty early, but for fun decided to do a couple render tests. I am also filming the process, so I might make a tutorial out of it. You can also find some process shots below. Thank you for checking, any critique or comments are always very…
CURRENT UPDATE CONCEPT BY Shengyuan Lee Portfolio: http://cghub.com/images/view/228462/ Hello so im going to make this character concept into a cinematic character, this is definately a big learning experience for me so any feedback will be very appreciated, This is a early WIP i started a day ago still need to do the…
Yoo! polycounters. Here's my latest work, created for the Artstation challenge the Journey. My character is based on the Sun Wukong - the monkey king, from the Journey to the west romance. So here she is. I've also created a breakdown of the process I've used. I hope it can be of help to anyone. Hope you all like. For any…
So lately, i am really fan of Volume modeling, displacing with fog sims. Here is my latest work. Nature colorad awesome abstract texture projected on female model that converted to volume and displaced partially. Software : Houdini Render : Mantra Sim Time : 4hr Animation is rendering atm. I will publish here soon.