Hey JadeEyePanda, Yes I plan on doing that once I get the overall proportions. Not sure if I should just extract them and z remesh them or do a retopology inside zbrush.
I am really interested in joining a team to gain some exposure and experience but your attitude is a huge turnoff. JadeEyePanda is really trying to help and you still keep spitting demands. Not a good sign.
JadeEyePanda - I do a lot of stuff that is game engine ready because I work on two indie projects but everything I post here is for fun and practice. Dustinbrown - thanks, I will check that out!
Cool form, I like the little touch of bulged forms :) I agree with JadeEyePanda. Give him logos, warning signs etc. this will make your object come to life. Keep it up :thumbup:
Thanks for the feedback, I went through those links and thats very impressive stuff, it was extremely helpful so thanks for that. I guess it's as JadeEyePanda said and it depends where you want to add the cost.
*Sensei That's the one and only crit i can give... a grammar one... I agree with JadeEyePanda :D I'd suggest making Sasuke or Naruto as well, or both, with Sakura. Try to recreate the picture they took, this one:
Thanks JadeEyePanda No laid out plans yet.I am currently modeling some chains,pipes,rails,beams might throw in some engines thingy.I will come up with more assets as I fill the room.
thanks guys JadeEyePanda: i`m not sure what you mean with that question artquest slow and steady so far ** NyneDown The brief was to make a zealot buste around 9000 triangles using 2k textures
JadeEyePanda, this is exactly the kind of experience I want except with a little bit more of an art focus. If I could stay closer the MD that would be better though. Does anyone have experience with schools in this area?
@JadeEyePanda: Yea, I realize about the specularity issue after you mentioned it. I'll have to keep that in mind when i eventually revisit it. Thanks man! have to focus on the next project for now :D