Hi! like the overall atmosphere :+1: Looking closer, I think he shape of the fence boards looks a bit odd, the tip being sharpened on the flat sides (top face beveled with unapplied scale?) and they are quite thick. The fence would benefit in some slight variance in board placement and color as well. Most fences I have…
Hi! Nice model overall :+1: Looking closer, I think mainly the shading/ surface-describtion could be improved, as currently everything looks a bit evenly matte. For example some higher glossiness and subsurface scattering on skin and teeth. Skin could have some more pronounced color zones. Hair would benefit from some…
Both of these software seems to have a decent set of features for aligning objects together and placing objects on other objects. But what are both similarities and differences between them ? I dont use aligning too much so I recently went in more depth and test some out and I was not little surprised to see Maya can not…
What i don't understand is why retail games are cheaper than the ones that are digitally distributed 90% of the time. If you think about it with digital distribution you get no DVD, manual, case and if theres no DRM you are free to sell them on ebay or something similar, yet with digital distribution you nearly always pay…
I have a Max Vray farm of about 6 computers at work I use to render out lightmaps. It's fairly easy to setup with Vray, or Mentalray if you want to use a renderer that comes free with Max. Install copies of max on each slave machine ( they don't have to be liscenced, slave nodes are free) add the IP adress of each Slave…
It's a matter of balancing overhead. If you are going with a digital distribution title, you can probably afford the 25% overhead for the game engine. If you only end up making $10,000 on your first game, then Epic's cut is less than if you had bought a full developers liscence. If you hit it big and make some serious…
Yes but you are missing the point about framework and infrastructure. Good collaborative/sharing or distribution mechanisms do not exist. As long as you think there is no need for them they will not exist- this is an issue of us having to take the initiative. No one is going to build something there is no use for, and no…
Been a long time I didnt came here but I tought about giving you a quick heads up about your environment. I'm really unsure what goal your are heading for but the first problem in your scene will be the poly distribution. What's on the roof shouldnt have that much poly. Those electric cable can be made from alpha (Unless…
I hope you realise that there's actually a difference between being paid to work - the act of effort being remunerated, and being paid to produce something - the object being produced is remunerated. There's also the issue of confusing 'object value' with 'license value'. An object, if sold, has just one value (lets ignore…
it will not kill the AAA game market it will kill the monopoly that microsoft and sony have over the distribution network. thats what the console really is. both the consumers and the producers are locked into the physical platform. with digital downloads there is no difference between the distribution network of an xbox…