I've actually got the FIrestudio project as well. I've never run into any kind of hardware or software issues with it. We have quite a few mics too, shure 57, 57 beta, 58 and my roommate (the vocolist) has a really nice tube condenser mic, not sure on the brand. Our drummer has a full set of drum mics too. Our drummer even…
Lineage 2.. still .. lvl 57 BD on lionna Oh Chronicle 3 Rise of Darkness is due for release in May !!!! OMFG !!! >>>> linky to new movie <<<< uninstalled hl2 from my PC before I finished it, not wasting time playing this when I can be leveling my L2 toon :P
ok. i just saw this video, and im feelin better about it all. lol. realtime slowdowns for big hits! coool. though, if there are lots of guys, that might get annoying after a while. either way, ill be picking this up FOR SURE http://www.youtube.com/watch?v=uR9Ycp8TJFk&feature=player_detailpage#t=57s
True adam, haha... for some reason i thought WYAWO would show (1 2 3 4 ... 57 58 59 Last), but looking at Wayback, I must have been remembering wrong :) Seeing that the thread has 3+ pages is useful information, even if it doesn't me skip to page 4.
So I finished that. Was a good exercise and hopefully I remembered my mistakes heh. Smudgy textures = bad 3dcoat brush opacity very low = bad No daisies in Autumn settings Research more Try and squeeze more into one single texture size maybe? Anyway. More smudgy handpainting, this time with 57% opacity.
08:57 - Default boot scheduled to finish in 93:57:43 08:58 - Activating emergency distributed computing grid... 09:00 - GLaDOS@home starting... 09:01 - Recruiting cpus to force faster boot sequence... 09:00 Hello again. 09:00 Ive been waiting a long time for this. 09:00 I know its arriving later than expected.…
@Maximum-Dev The new challenge for Nov - Dec just went up here - https://polycount.com/discussion/206154/monthly-environment-art-challenge-november-december-2018-57#latest - It just hasn't been stickied yet. I think if you want to do the concepts listed in the challenge you still could and just post in this thread for…
We recently started a scripting gameplay challenge over at mapcore. The challenge is centered around creating an interesting puzzle to get through a door. As designers we encounter this type of puzzle all of the time in our own games, how can we expand on this simple idea and create something truly unique and awesome.…
Hi everyone! I have recently been working on my original design for the LSW-57, a fictional near-future LMG. I'm finishing up my texturing work and I wanted to know what design or material changes people might recommend. This would be intended as a 3D first-person game asset. Here are a couple of substance painter shots:…
02-28-2012 07:57 AM I really do enjoy this particular one because it does demonstrate that you can do a variety of different concpets and colour schemes as supposed to everything else. I just have one question that is really bugging me, whats the middle structure off in the distance upon the broken off cliff side?