Hello all. I am currently working on a character and I want it to have pixel textures. I am confused about how to straighten uvs. I am currently trying it with this simple mesh, but whenever I try to straighten it, it looks deformed and you can see the stretching on the checker map. I tried different values of the…
Having looked around a little longer there seems to be quite a few other people that have the same problem, looks like this is just a bug in ZBrush 4, I remember doing this no problem when i was using 3.1, might have to go back to 3.1 for now until pixologic does something :|
arg arg arg should NOT be using ZB 3.5 without good reason- decimation master doesn't work in 3.5 and tools made in 3.5 won't open in 3.1 so I just hit a poly cieling and will have to redo a crapload of wok in 3.1 grrrrrr
i wana choose between the Gigabyte GTX 970 G1 or the R9 390 i don't plan to play past 1080p or overclock so i don't think the 970 would be best but for the sake of game development which is better in programs like Mari 2.0 Zbrush Photoshop(High Res Textures) should i get the R9 390 for the 8GB
I'm thinking they'll probably sell them for $399/399€ (I think they normally sell games/consoles for the same number of $/€ despite the value difference, someone correct me if I'm wrong on this). Also Sony isn't doing so well these days and cant eat the difference of manufacturing cost / consumer cost the way they once…
Solid build! If you want to save some more money you could go with the AMD R9 390. It has 8GB of video memory if you ever do 3d painting. It's about half of the price of the 980ti, so you could buy the 390 now, and then upgrade in another year and a half / two years when cards are quicker.
My apologies for being so vague. At the time I experienced this issue I found no explanation, only inaccurate, unreliable or tedious scaling solutions, I reverted back to 3.1 and washed my hands clean of the problem. Looking further into it, the problem I was describing turns out to be a forward compatibility issue with…
Other than that silly Maya bug that happened with AMD recently I think they're 100% fine for 3d now (using a 390 here and another AMD card at work). In the past 4ish years, I've probably ran into the same amount of problems with Nvidia and AMD drivers. I've used a 560ti, 780, and a 390 and ran into issues with all. Mostly…