Oh i got this but in my Project if the Baked normal is pluged in there is not option to modify the heigth value it just shows a unicolor normal map. I did : 1. Bake my Maps
For folds and wrinkles https://www.amazon.com/Dynamic-Wrinkles-Drapery-Solutions-Drawing/dp/0823015874/ref=sr_1_1?keywords=drawing+wrinkles&qid=1562865374&s=gateway&sr=8-1
We actually created a video tutorial on this since last week: https://www.youtube.com/watch?v=NAJhppttJgI Its part 1 in a two part series. Feel free to check it out!
#1 update! Hey guys! Started out today. Here`s the blocking thus far. Still have to fix many things, specially composition and object placement. Cheers! Otto
Great script. Is it possible to improve it? Add mode: when the shift is clamped, the whole loop of components is selected at once with step 1, 2 or other For faster selection of patterns along the circumference.
The solution is to combine those meshes into 1 mesh. It will bake perfectly then. In the menu: Window > Developer Tools > Merge Actors This is far from ideal, but is how you have to resolve it in some cases.
I use a variate from my old wind shader mat, maybe is helpful. https://forums.unrealengine.com/showthread.php?3268-Nature-Environment-in-UE4&p=65111&viewfull=1#post65111
Looks interesting ...sadly my smartphone is soo bad it overheats by every game i play on it Q.Q ... still have to wait 1/2 yeahr and I will get a new one
It's not really the same but the number keys 1-8 swap between the different render slots in the image editor. You can use this to quickly compare different renders (and different regions of renders.)
lol well we are all agreed lol. This movie just suffers from shoving to much crap into 1. They tried to play catch up to Marvel too fast, they had no setup