6 polys... done! Some 80 poly trees. Seriously though, your professor is smoking crack. No one goes that low, unless they are only seen from a long distance. 600 to 3000 is more like it.
I've seen some that are pretty up front, estimated costs of music and 6 months of dev and marketing, any extras go into ports or other features. I'd like to see that break down on most projects.
Ha! You have the 06 to my 05: Mine was dusty on that day. The 06's are much larger on the inside... if it wasn't for the 6% interest I'd have gotten one of those. But you can't beat 0%!
stage 6 version. http://joox.net/cat/44/id/1863997 i've watched this 3 or so times, but find i cant talk to anyone about it, all i get are "crackpot conspiracy" looks.
I think the best texture painting exercise is the good old create, it allows for some creativity and its not as daunting as a whole character. And the best thing, how can they rip off a 6 sided box? xD
Picked this game up last night and played for 6 hrs . Ohh man the visuals are amazing ! Square just has such amazing art direction and production . I love everything about this game and so far !
Brutal, vancouver is just getting tossed about latley :( sad to hear, and then there is montreal where you hear about a major new studio opening every 6 months haha. sheeeit might be time to move.
Things are looking frail: -6 narrower 'windows' instead of 5 slightly chunkier ones -smallest 'gate' has much thinner walls -cantilever goes out further but is less thick -extrusions on the 'gates' are to deep
6 hours in! This game is nuts! Grats to the team! Only gripe has been, the metal in the game seems generally very 'plastic-y'. Small nit-pick to one of my favorite games of the year! :D