Yeah it looks like the old forum code has thrown a > in there. Replace it with > , the greater than sign. 8th line from the bottom, should look like this:if( size( ) > 2 ) { Edit: wtf - every time i try to post this the boards go batshit... Edit2: inside the size( ) is meant to be $edgeUVs, I have no idea why it's…
That could be for a few reasons. 1) If there are normal maps and you break a welded surface it will cause the normals to recalculate making the normal map invalid. It usually doesn't go all black, you just get weird seams. 2) Usually when it goes all black max has incorrectly calculated the shading normals or smoothing…
Instancing is when you make a copy of the object, you have a selection window of what you want that copy to be. I forget of the top of my head but i know Instancing in 1 of the options you can select that when you make your "nuts/bolts" copies select instancing and call them clone1 2, 3, 4 ect and keep the original name…
Call me ignorant, but I wasn't even aware people wrote articles on LinkedIn. In the spirit of the article: That text png could have been a gif (or use a reduced color palette either way) and it's a bit blurry and crammed. But maybe there are size or format restrictions or it got processed during upload. Edit: And just in…
After playing with the Q3RTX code for about 3-4 weeks, i got around to fiddling with this thing and putting the previous ^ wip on a bit of a hold. worked on something like this before but this is about 1.5 weeks on an off, reading the scriptures again to try to get a more "grounded" idea of the thing spoken of, this might…
Having this specific target (= a software that a splash art illustrator could use to fully replace Photoshop) is definitely interesting. You've obviously thought this through already but here are some thoughts : - First off I think the canvas control really would have to as close as possible to that of PS, or allowing…
Ok with most of the modeling done i should be able to work on reducing poly count, sitting at 11k right now. Thinking i should be able to bring that down to 8k easy considering all the fluff here. EDIT: i think blender is lying to me, the main model is 4k, hair is 700, eyes are 200, where's 11k coming from? EDIT2: OOOOOOH…
Oh cool. I wants. They finally got rid of that GBA slot. New power button. Larger screens. Nice. Music playback and alteration. I wonder how this will affect the homebrew scene? I won't have to use my R4 as much. edit: oh wow...two touch screens? Sold! edit2: nevermind. odium is just being a douche spreading rumors.
versions prior to this message, have normal mapped R&G swapped (maya seems to have different default), thanks Per for finding this bug. From now its Per-flavor normalmaps edit: just for record my posts purely are about the port. The CgFX one was rock solid from the beginning of time. edit2: and another fixes smoother…