@Neox Well, while I see your logic behind telling me to work that full-time rather the my actual full-time, it is not that easy. The extra money I'm making on top of the full-time salary I make isn't something guaranteed. So for instance one month I could be making $4,000 from my side jobs, while other months there's no…
lamar McHaney Yeah I agree. I went back and crispified them edges. ScottMichaelH Hey thanks, I'd be happy to share my general work flow. I don't think I've even scratched the surface yet though; I haven't even integrated Substance Designer so I'm still working with what comes inside Painter. I've been trying to stick to my…
Yeah, basically my workflow is: Concept / Research: For weapons that arent 1:1 realistic. Example would be the flamethrower, which is inspired by the LPO50; however the LPO has a fuel backpack, we needed a canister/ammo based flamethrower. So I came up with a few designs in max. I dont get concept art so its really just…
Alright, sorry for the delay but here are the flats for the mud ground texture. Workflow for creation (approx. 4 hrs): 1. Start with basic diffuse, something with enough detail in colours to bring out the normals/specular nicely. Make sure the map is at least 2k, you can always downres it... 2. Adjust diffuse colour…
Mezz nailed it. Don't worry about starting a new thread in the proper forum though. This one will be moved by a mod, so you`ll be able to find it there soon enough. Just make sure to post there from now on. Honestly, you`re missing a lot of the fundamentals. You need more anticipation, follow through and secondary action.…
Don't get yourself worked up about the philosophical trap that entails what the term "art" is and what it applies to, people in the fine arts community have debated what is art or what makes an artist forever. Titles mean nothing besides what your current job title is during payroll. I used to do freelance contractor work…
I love things like these, I just tried rt_break and its kinda cool, although I very rarely break vertices. I like the create shape from border and the detach to element without a popup window asking if you want to detach to element or object each time. It doesnt seem to do anything in edge mode though, I replaced the edge…
"You're making the assumption that elasticity is important, but it is not because games are a one time purchase. You have a limited number of potential customers and they're all only going to buy the game once." Yes, only so many people will buy at the new release price ($60), but you can lower the price later to draw in…
Hello everyone! It's been quite a while since I last posted on this thread. I had a pretty significant art test that took a lot of my time and energy and ultimately, took me away from this scene. Upon completing the test, I came back to this environment to continue working. However, taking nearly 2 months off from working…
I think that is acceptable, you're zoomed in pretty close and it's still holding up "pretty well". At a distance it starts to look like scales so that would be concerning to me because that is the first impression people will have. Instead of tinting random clumps you probably want to tint the lower shells darker if you…