if your objects already come with per vertex shading then the hit comes at the seams/hard edge as that requires another set of verts at the seam in the engine (which would also occur with a mapping seam btw) so the overall hit is usually quite small but it's worthy of consideration.
So I made sure I read through the entire thread before diving in with my own opinions and a question. Firstly I like how they "cleaned up" the UI - pixologic also fixed a UI error (white bar) that has been plaguing me off and on for a few years now that has no "official" fix. I also always appreciate their updates. That…