Hey guys, I think I've finished this project! I do have 1 problem for the final presentation...If I take a screengrab with the grabviewport script the transparent parts aren't at the right place :poly142: http://i.imgur.com/EKzrz.jpg I have also tried to fix the different shading on the fuselage. Here are the screenshots…
Looks promising, but I wouldn't buy it on the strength of the teaser alone. As hawken pointed out the animations look like they where done all in one scripted pass not part of any kind of game play. It's an interesting idea though. I would love to see a revial of the side scroller, even another Odd World would be great.
yea the bat mobile does look kinda bulky but i think they did that to be different from the other movies. There is a bunch of really good actors in it like Liam Neeson, Michael Caine, Morgan Freeman as well as others. That doesn't mean necessarily mean that the movie will be good, it depends on the script and director but…
Here is a hack script specifically for what you need. I am SURE there are 'pack and go' tools, or much better repointing tools, but I don't know them. myFxFile = "C:/foo/bar.fx" --make sure you use / instead of \ (or use \ instead of \\)for m in sceneMaterials where (classOf m == DirectX_9_Shader) do( m.effectFile =…
Looks like the intensity scale needs recalibration. Thanks for finding that! Good suggestion on the scriptability. I'll add a command-line interface, so you can invoke it from whatever scripting tool you fancy. Also, DDS support, auto-generated mips and alphabetized file extensions will all be added. thanks for the…
Tim: They didnt show video footage, your ceo played it for us. =) It was nice to see him fail a bit, though. Makes me believe shit is actually dynamic and not all scripted. He tried 3-4 times to make it through a security gate with the "do awesome shit" button and kept running into wall. haha.
ah vig- gotta play with that script- path deform is awsome, ive used it for many things similar to rope and would say this would give you the best result, if you are doing both a hig and low poly mesh, you can build sections of low poly rope in the same position then copy the modifier across
Imagine Blair Witch Project + The Exorcist, and multiplay it by 10. If you believe in demons, multiply it by another 10. No scripts + handheld camera...multiply again by 10. It's the most nerve wrecking film i've ever seen... Some people walked out halfway through, not because they didn't like it, but because it was just…
Did you look into the MEL Script Editor? It´s like a log for your actions, just use the polySlideEdge and you should see what Maya did? I would look into it, but i don´t use maya anymore Edit: Have a look here: http://download.autodesk.com/us/maya/2010help/Commands/polySlideEdge.html
a colleague from my university wrote this: http://scriptspot.com/3ds-max/texture-atlas-generator I would suggest though as an artist build them yourself, also try to use a texel density or normalize script to make sure that the pixel density for each face is somewhat equal throughout the models that are used on that…