I think the layout and dropdowns are a bit finicky. I understand it's still a WIP, but it could definitely be more 'in your face'. I think @Mark Dygert folio is a great example of simple nav + very visually appealing. It catches your attention straight away. Also, that Bend script is very useful. Is it available on…
I would not call myself an expert in this but you can do a lot by using alphas. So do your debris as hp with physics simulation (crumbled stone) or special scripts for scattering aso. and then bake this to a lowpoly with the use of an alpha map to support the finer details which you don't want to model into your low
You can manually install by copying the files into your scripts directory. Big requirement for the installer is to not have UAC on, or have Max run as admin. I'm not sure what this 2013 problem is, but as far as I can tell it's a bug with Max itself: the shading goes weird for every material, even standard DX display.
that particular one is actually quite simple - make your own menu bar and hide the default one on application start through a startup script that presses the menu button in the titlebar. now if you should have to do this just to keep your sanity and why they can't simply go with established standards is another…
I assume you are using 3ds Max because the term wiring is unique to that program. You don't need to refreeze. You can make a max script that stores the current transform, zeros the "Zero" controller, and then restore the transform on the frozen controller. Any wired expression that aren't a simple expression may need to be…
Does anyone think the workflow of importing AI, SWF or SVG files into max/maya as vectors and then rendering them at arbitrary resolution a useful feature? The vectors could also be animated or controlled by script. This would save you from manual rasterization and give you more complex control in max/maya. Just wondering.
Not really - back in the day when it was a competition between Half-Life 2, UT2004, Doom 3 and Far Cry, one of these engines put out the most half-baked and useless SDK I've ever seen - no code support, couldn't import mesh assets, just limited scripts and textures. Guess which engine that was.
If you want to install a fresh version of windows you need the product key. No one gives you the product key anymore. They just give you install software to set it back to the original lenovo malware BS. edit: there are apparently scripts you can run that can pull the product key from BIOS
Personally I still use kinda old and buggy script for Max, but I heard graphite tools offer decent retopo tool, never tried it tho, it is still on my todo list. As far as I know there's no tool in Mudbox and Zbrush isn't the best option, but I may be wrong, as I use Mudbox.
The gameplay is like a complete opposite of what a "mystery novel" usually does: provide you with the visual clues and lets you figure it out. From the gameplay vid, this seems like the scripted-events version of the genre. Explore? sure, but we'll tell you what to look for, what you can do with it and what to think of it.