Instanced static mesh just did not exist in older versions of the engine. It wasn't properly supported by hardware before DirectX 11. Even after implementation in DirectX some hardware still didn't support it. Many tutorials aren't a realistic representation of a actual game workflow. They show some of the techniques but…
Definitely echo that sentiment. But to the original question, often the values are tinted different hues when brightening or darkening, depending on whether it was done in 3d using lighting with different colored lights, or in 2D using paint with warm/cool colors. Some examples, with…
UPDATE 9 It's been some time, but here is a new update! What held me down the most was that I wanted to ditch the downloaded controller for something I constructed using tutorials, so I practice some code + know what's there. So I finally did it! Then it was pretty quick to setup navmesh and start on the basic AI that is…
LOST AND FOUND Video on Vimeo : >>>Here<<< See the final results on my Game Artisans entry (sorry but, it's 16 pics max, so I couldn't put them here): >>>Here<<< Hi everyone! This is the last personal project I've made, and I would like to talk a little about it. WHAT IS IT ABOUT? This is not a tutorial, Im not pretending…
Could also checkout modding resources as well, tons of walk through's posted by the community on this and other specific issues.Modder Base Street Fighter 6 Moddng Tutorial Guide
"I feel there's not alot of resources about that . Since pros do it very diffrent from what I've seen then the ones you see on tutorials and stuff. One great resource is simply to study actual models from commercial projects. You can look up games that have Steam Workshop integration for cosmetic items (Dota2, TF2,…
in the advanced options on the importer you can check something like "transform vertex absolute" which will keep maya's pivot. You may also want to look at the File -> Import into Level tool which has the purpose of importing entire maya scenes while keeping the outliner hierarchy + instancing. I made a tutorial which…