Why everyone is telling me to buy as high core count CPU as possible? Wouldn't a CPU with higher clock speed be more powerful for zbrush than lower clock and high core count CPU? I am super confused. I am on Ryzen 1700 now, 8 cores and 16 threads. I wanted to go with 16-32 cores CPU but I don't see a point if my 8 core…
Hello Friends, We have released a new version of Bforartists, Version 3.0.0. It is another milestone in the history of Bforartists. The binary downloads can as usual also be found in the download section of the official webpage. https://www.bforartists.de/download/ The sourcecode can be found at Github.…
replicating the video example in a pixel processor works fine - i get a final value of 10 so we know that while loops work in them. looking at your graph... im not sure you've quite got your head around how the sequence node works - to quote the docs: The Sequence node gives you control over the execution flow of Substance…
Hi All! I'm creating a tool that involves creating a PSD file texture node through a Python script. In the above picture, a texture node created through script is on the left ('scriptTex') and a texture node created through the Hypershade in Maya is on the right ('psdFileTex2'). Notice that the texture on the left is…
In my opinion, it’s best to learn multiple apps, as many employers will dictate which software they need all assets to be processed through for integration into their systems. Often in my experience the main app is Maya or Max, since these are generally easier to develop a consistent sustainable pipeline for. Blender is…
At this point the "model" you see on your screen is no longer a model. You're looking at pixels on an image document. The process to continue sculpting is: * Clear the document of pixels with Ctrl+N * Redraw the 3d tool onto the document * Immediately re-enter Edit mode again before this new drawing also gets converted to…
Okay, I'm still pretty new to Substance Designer and I'm trying to wrap my head around how the Normal node actually works. I've made a small example: Tiles generated in Substance Designer Tile map converted with the Normal Node inside of Substance Designer Tile map converted with the Normal Node inside of Substance…
Hi, I used Retopoflow tool to retopo my high poly mesh. I finished the retopo step and the mesh looks fine but when I enter to edit mode some of the faces seems to disappear. I've searched help to fix this issue but haven't figured it out yet. Just learning Blender right now so I'm not sure if this some basic problem or…
how do i add a action/commad to a quadmenu and make it sub-object mode specific if i add an action/commad to a quadmenu rght now it show up all the time i whould like to have some actions/commands only to show up when in vertex sub-object mode and other actions/commands to only show up when i am in polygon sub-object mode…
Abstraction is something most dont recognize when they in it. Unreal has very little to no amount of abstraction in it, actually in how it works. But that is not to say it is void of abstraction. There is no magic nodes or super slick c++ to save a project for the code you build in it and that code will have abstractions.