Gonna have to agree with Joao a bit. Don't get me wrong, I can understand the sentiment of wanting to be in a classroom setting, but really with the resources available via the web/bookstore...it's kind of a no brainer. To keep it short, after the traditional 4 year college bit, I went to a trade school that focused on…
Not exactly like Photoshop but there are guides when using the reference planes (explained in this video http://www.pixologic.com/video/video-v2-zcr.php?videoname=http://www.pixologic01.com/zclassroom/homeroom/lessons/videos/additional-videos/mp-image-reference.f4v&w=1024&h=576). If the video doesn't play you can find it…
as long as you can import the OBJ into Max without Max rearranging the Vertex order of the mesh, then yeah, it should work. Im not sure of the import/export options for Max, so check Pixologic's ZClassroom videos about the Max Workflow. Aside from those settings, everything is pretty straightforward: Just export your level…
I never owned a console growing up, but i loved tinkering around with the AoE editors when i was younger, and then a few years later I got into the NWN scene. I stopped gaming pretty much all together for a good long while as a teenager with the exception of an occasional Madden game with some friends. Then when I was a…
You still have a full 3D grid in zbrush that you can use as a guide as you move and rotate opjects using the transpose tool. It's really not that different at all. Soon we'll have auto retopo from pixologic! which means we get even more freedom. Imagine being able to do a rough 3d sculpt, then a paintover, now you have…
Depends whether the ptex or prt realtime stuff is ready for primetime soon. In which case I think ptex as levels of resolution would be used instead of mipmaps? The same way tessellation levels can be used to handle LOD geometry levels?…
Hey there, Registered just to resurrect this. The thing about ZBrush and Pixologic is they have a clear plan. There are many big brands out there that make certain kinds of productions a lot easier because it is their niche and ZBrush is constantly moving towards their own niche as well. I am no professional, no master,…
Hey Kwramm! There was an undocumented function of the ZfileUtils.dll that allows you to launch any kind of program or pyhton script. I found the function while inspecting the dll with some tools, hehe. I can't remember the function right now, but once I get home I'll let you know! I'm not sure how happy Pixologic will be…
I think it's a perfectly valid approach to have a ZBrush oriented workflow. I've noticed that my own workflow has gradually shifted and is now centered around ZBrush. In the recent releases you can do almost everything you need. Assuming you start with zspheres, do all your retopology and use UVW master you could…
There are a number of workarounds. But it's still a huge pain in the a... Pixologic seems never wanted to address unfortunately. 1. You export low and middle res mesh with a normal map baked for that mid-res object having no hard edges. Then in X-normal you use that mid res object as Hi definition + that normal map of tiny…